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How powerful are my PCs?
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<blockquote data-quote="shilsen" data-source="post: 3469367" data-attributes="member: 198"><p>I'm busy prepping some last-minute stuff for my game today (have to leave in 2 hours), so I can't post a response right now, but I'll probably do one tonight. Maybe I should start a different thread on it, so other DMs can also post ideas and tactics?</p><p></p><p></p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>Maybe it's just me, but I could never really enjoy doing that, since then there's no challenge for me. As a DM, I always enjoy the tactical challenge of designing encounters where the PCs go up against enemies who are much lower level, significantly worse equipped, lacking all these special abilities and bonuses that the PCs have (essentially an encounter that, according to the CR/EL charts should be a walkover for the PCs), and finding a way through judicious use of tactics and teamwork to give the PCs a really hard time. A lot of the time, I intentionally underequip the NPCs for their level and/or restrict myself purely to core rules, just to make it a tougher job for myself and heighten the challenge.</p><p></p><p>But then we all know I'm nuts <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="shilsen, post: 3469367, member: 198"] I'm busy prepping some last-minute stuff for my game today (have to leave in 2 hours), so I can't post a response right now, but I'll probably do one tonight. Maybe I should start a different thread on it, so other DMs can also post ideas and tactics? :D Maybe it's just me, but I could never really enjoy doing that, since then there's no challenge for me. As a DM, I always enjoy the tactical challenge of designing encounters where the PCs go up against enemies who are much lower level, significantly worse equipped, lacking all these special abilities and bonuses that the PCs have (essentially an encounter that, according to the CR/EL charts should be a walkover for the PCs), and finding a way through judicious use of tactics and teamwork to give the PCs a really hard time. A lot of the time, I intentionally underequip the NPCs for their level and/or restrict myself purely to core rules, just to make it a tougher job for myself and heighten the challenge. But then we all know I'm nuts :) [/QUOTE]
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