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How powerful do you make Identify?
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<blockquote data-quote="Ovinomancer" data-source="post: 7165691" data-attributes="member: 16814"><p>If I understand properly, the item had a spell cast upon it that turned it into a rock, and this effect ends when a command word is spoken. Simple, then, you did exactly the right this. The item isn't a magical item, nor is it imbued with magical power, it is an item with a spell on it, and Identify interacts with those by letting the caster know what spells are in effect on the item but nothing else. This is exactly the same thing that Identify does with an Arcane Locked door - the door is not a magic item, it's an item with a spell on it, so Identify lets the caster know the door is subject to an Arcane Lock spell, but doesn't provide the command word.</p><p></p><p>Identify is poorly written, but the spell says that you touch an object or a creature. You then learn all the spells that currently affect it or created it. If it's a magic item or magic imbued object (something that has a magical effect not from a spell but as part of it's functioning, like, say, an alter), then you learn how to use it. Since the rock is an object, you learn the spells affecting it, which you provided. The rock is not a magic item in and of itself, so you don't learn anything else from Identify. Same with the Arcane Locked door.</p><p></p><p>Identify is powerful, but it really only cuts short what you get from just studying a magic item for an hour (well, it also lets you know if an item is cursed, which I, personally, don't let slip from the hour examination). Otherwise, it's just a more narrow and specific version of detect magic.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7165691, member: 16814"] If I understand properly, the item had a spell cast upon it that turned it into a rock, and this effect ends when a command word is spoken. Simple, then, you did exactly the right this. The item isn't a magical item, nor is it imbued with magical power, it is an item with a spell on it, and Identify interacts with those by letting the caster know what spells are in effect on the item but nothing else. This is exactly the same thing that Identify does with an Arcane Locked door - the door is not a magic item, it's an item with a spell on it, so Identify lets the caster know the door is subject to an Arcane Lock spell, but doesn't provide the command word. Identify is poorly written, but the spell says that you touch an object or a creature. You then learn all the spells that currently affect it or created it. If it's a magic item or magic imbued object (something that has a magical effect not from a spell but as part of it's functioning, like, say, an alter), then you learn how to use it. Since the rock is an object, you learn the spells affecting it, which you provided. The rock is not a magic item in and of itself, so you don't learn anything else from Identify. Same with the Arcane Locked door. Identify is powerful, but it really only cuts short what you get from just studying a magic item for an hour (well, it also lets you know if an item is cursed, which I, personally, don't let slip from the hour examination). Otherwise, it's just a more narrow and specific version of detect magic. [/QUOTE]
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