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How powerful is Crimson Edge?
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<blockquote data-quote="ZombieRoboNinja" data-source="post: 4071561" data-attributes="member: 54843"><p>Hmm, I'm guessing utility at even levels and combat powers on odd levels. Probably feats on even levels as well (after first).</p><p></p><p>Also, the daily powers we've seen are at levels 9 and 27, so (to extrapolate wildly) we could guess that you only get a new daily power at multiples of 9 (1, 9, 18, 27). That doesn't sound like a ton, but more than four daily powers actually would be a lot, if you think about it.</p><p></p><p>Here's the thing, though. Remember what they said about stretching out the 3e "sweet spot." The sweet spot was sweet because most characters had just about the right number of options at their disposal - they weren't stuck with one or two moves (like a level 1 fighter in 3e) and they weren't overwhelmed with several dozen spells (like a level 20 wizard in 3e).</p><p></p><p>It seems to me that adding a new encounter power EVERY odd level would just reintroduce this problem. By level 30 you'd have 16 encounter powers, which is just silly. But then again, I have no idea how (or if) they'd go about preventing this, since you certainly want something new and shiny every level.</p></blockquote><p></p>
[QUOTE="ZombieRoboNinja, post: 4071561, member: 54843"] Hmm, I'm guessing utility at even levels and combat powers on odd levels. Probably feats on even levels as well (after first). Also, the daily powers we've seen are at levels 9 and 27, so (to extrapolate wildly) we could guess that you only get a new daily power at multiples of 9 (1, 9, 18, 27). That doesn't sound like a ton, but more than four daily powers actually would be a lot, if you think about it. Here's the thing, though. Remember what they said about stretching out the 3e "sweet spot." The sweet spot was sweet because most characters had just about the right number of options at their disposal - they weren't stuck with one or two moves (like a level 1 fighter in 3e) and they weren't overwhelmed with several dozen spells (like a level 20 wizard in 3e). It seems to me that adding a new encounter power EVERY odd level would just reintroduce this problem. By level 30 you'd have 16 encounter powers, which is just silly. But then again, I have no idea how (or if) they'd go about preventing this, since you certainly want something new and shiny every level. [/QUOTE]
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