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*Pathfinder & Starfinder
How powerful should magic be?
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<blockquote data-quote="Irda Ranger" data-source="post: 3792543" data-attributes="member: 1003"><p>Eh. That really doesn't need to be Core. At most, a short paragraph in the DMG about the magic spells given in the book being a "mere sample" of what is possible with magic would be enough. A short expansion book would be the better way to go here, since most people don't need complex rules on this sort of thing. In ~15 years of gaming, I never have.</p><p></p><p>I usually hand-wave this stuff. When I write adventures, I just say "There's this cult, and they're trying to collect the seven shards of Tharzidun's sword - you probably want to stop them." And when I do world design I always assume that the PHB spell list is just the stuff most often memorized by adventuring wizards. There's a different spell list for the clerics and wizards who spend their lives in "office jobs", tending to their flock or city-folk clientèle. Non-adventuring clerics and wizards probably get a lot more mileage out of the "hedge magics" that meet the every-day needs of the people around them. But actually including this list in the PHB would be a waste of space.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 3792543, member: 1003"] Eh. That really doesn't need to be Core. At most, a short paragraph in the DMG about the magic spells given in the book being a "mere sample" of what is possible with magic would be enough. A short expansion book would be the better way to go here, since most people don't need complex rules on this sort of thing. In ~15 years of gaming, I never have. I usually hand-wave this stuff. When I write adventures, I just say "There's this cult, and they're trying to collect the seven shards of Tharzidun's sword - you probably want to stop them." And when I do world design I always assume that the PHB spell list is just the stuff most often memorized by adventuring wizards. There's a different spell list for the clerics and wizards who spend their lives in "office jobs", tending to their flock or city-folk clientèle. Non-adventuring clerics and wizards probably get a lot more mileage out of the "hedge magics" that meet the every-day needs of the people around them. But actually including this list in the PHB would be a waste of space. [/QUOTE]
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