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How powerful should magic be?
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<blockquote data-quote="Slife" data-source="post: 3797802" data-attributes="member: 16347"><p>Reminds me of this trick:</p><p>Instead of spending a single feat for a spell you can instead spend five feats to get:</p><p></p><p>Snowcasting, </p><p>Flash Frost Spell, </p><p>Energy Substitution (Electricity), </p><p>Born of Three Thunders, </p><p>and Explosive Spell</p><p></p><p>Learn "find the city", a first level spell with a radius of 10 miles/caster level.</p><p></p><p>Start by applying the Snowcasting metamagic feat to Locate City. It is now a 1st level Divination [Cold] spell.</p><p></p><p>Apply the Flash Frost Spell metamagic feat to the Snowcasting Locate City. It is now a 2nd level Divination [Cold] spell that deals 2 points of cold damage to everyone within the spell's area and leaves a coating of slick ice on all surfaces, as stated in the description of the Flash Frost Spell feat.</p><p></p><p>Apply the Energy Substitution (Electricity) metamagic feat to the Snowcasting Flash Frost Locate City. It is now a 2nd level Divination [Electricity] spell that deals 2 points of electricity damage to everyone within the spell's area and, oddly, still leaves the coating of ice.</p><p></p><p>Apply the Born of Three Thunders metamagic feat to the Snowcasting Flash Frost Energy Substituted Locate City. It is now a 2nd level Divination [Electricity, Sonic] spell that deals 1 point of electricity and 1 point of sonic damage to all within the spells area, leaves the coating of ice, and gives all creatures within the spell's area a Fortitude save to avoid being stunned and all creatures that fail their save a Reflex save to avoid being knocked prone; however, it leaves you dazed for 1 round after casting it.</p><p></p><p>Now you can apply the Explosive Spell metamagic feat to this mess. The Snowcasting Flash Frost Energy Substituted Born of Three Thunders Explosive Locate City is a 4th level Divination [Electricity, Sonic] spell that deals 1 point of electricity and 1 point of sonic damage to all within the spell's area, leaves the coating of ice, gives a Fortitude save to avoid being stunned, and a Reflex save to avoid being knocked prone if you fail the Fortitude save. If you fail the Reflex save, you are immediately ejected to the edge of the spell's area, taking 1d6 damage for every 10 feet you moved. This spell leaves you dazed for 1 round after casting it. </p><p></p><p>Now, this <strong>does </strong>give two saves, but... </p><p>Someone standing at the epicenter who fails takes 5,280d6 damage per caster level.</p><p></p><p>Of course, unless you're elsewhere, you'll take full damage.</p><p></p><p>This is your wipe a city off the map spell. Cast it twice. If the second casting fails, the first one succeeded.</p></blockquote><p></p>
[QUOTE="Slife, post: 3797802, member: 16347"] Reminds me of this trick: Instead of spending a single feat for a spell you can instead spend five feats to get: Snowcasting, Flash Frost Spell, Energy Substitution (Electricity), Born of Three Thunders, and Explosive Spell Learn "find the city", a first level spell with a radius of 10 miles/caster level. Start by applying the Snowcasting metamagic feat to Locate City. It is now a 1st level Divination [Cold] spell. Apply the Flash Frost Spell metamagic feat to the Snowcasting Locate City. It is now a 2nd level Divination [Cold] spell that deals 2 points of cold damage to everyone within the spell's area and leaves a coating of slick ice on all surfaces, as stated in the description of the Flash Frost Spell feat. Apply the Energy Substitution (Electricity) metamagic feat to the Snowcasting Flash Frost Locate City. It is now a 2nd level Divination [Electricity] spell that deals 2 points of electricity damage to everyone within the spell's area and, oddly, still leaves the coating of ice. Apply the Born of Three Thunders metamagic feat to the Snowcasting Flash Frost Energy Substituted Locate City. It is now a 2nd level Divination [Electricity, Sonic] spell that deals 1 point of electricity and 1 point of sonic damage to all within the spells area, leaves the coating of ice, and gives all creatures within the spell's area a Fortitude save to avoid being stunned and all creatures that fail their save a Reflex save to avoid being knocked prone; however, it leaves you dazed for 1 round after casting it. Now you can apply the Explosive Spell metamagic feat to this mess. The Snowcasting Flash Frost Energy Substituted Born of Three Thunders Explosive Locate City is a 4th level Divination [Electricity, Sonic] spell that deals 1 point of electricity and 1 point of sonic damage to all within the spell's area, leaves the coating of ice, gives a Fortitude save to avoid being stunned, and a Reflex save to avoid being knocked prone if you fail the Fortitude save. If you fail the Reflex save, you are immediately ejected to the edge of the spell's area, taking 1d6 damage for every 10 feet you moved. This spell leaves you dazed for 1 round after casting it. Now, this [B]does [/B]give two saves, but... Someone standing at the epicenter who fails takes 5,280d6 damage per caster level. Of course, unless you're elsewhere, you'll take full damage. This is your wipe a city off the map spell. Cast it twice. If the second casting fails, the first one succeeded. [/QUOTE]
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