Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
How powerfull is a permanent blur item?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AaronOfBarbaria" data-source="post: 7013506" data-attributes="member: 6701872"><p>False.</p><p>False.</p><p>That's not actually as true as it might seem. Effects that don't rely on attack rolls, like the breath weapons of dragons, often do enough damage that they are the equivalent of being hit by numerous attacks, and thus can provide equal effect upon HP despite being used less often.</p><p></p><p>And a DM isn't "going out of there way" no matter what monsters they are using; it's already the DM's assumed task to select monster - there is no significant added effort in selecting one variety over another variety.</p><p></p><p>That's not entirely true either. Some of the earlier editions operated in such a way that <em>avoiding</em> combat was the primary conflict resolution mechanic, given the ratio of risk to reward in doing so being the most favorable.</p><p></p><p>You have just built a straw man. One need not use <em>only</em> sources of damage that rely on saving throws to achieve the goal of running a game that isn't broken by the inclusion of a <em>cloak of displacement</em>.</p><p>My solution is to be aware that it is my choice to be running that adventure, my choice to be using the optional magic item rules, my choice not to alter any of its details whether that be what items are found or what spells/abilities the monsters have access to, and thus my choices that ultimately lead to this outcome. I would then choose to be perfectly fine with this item getting to shine so bright by being found/used in the best possible circumstances for it - And I wouldn't be making claims that appear to apply to all games, even those that don't involve the same choices having been made.</p><p></p><p>Again, I've made no such "insistence." I stated what I think may have been the case in a way that, in the context of the thread, mentioned a potential fix for the problem. Much like one fisherman might tell another that is complaining it's impossible to get a bite, "Sounds like you should try some different bait."</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 7013506, member: 6701872"] False. False. That's not actually as true as it might seem. Effects that don't rely on attack rolls, like the breath weapons of dragons, often do enough damage that they are the equivalent of being hit by numerous attacks, and thus can provide equal effect upon HP despite being used less often. And a DM isn't "going out of there way" no matter what monsters they are using; it's already the DM's assumed task to select monster - there is no significant added effort in selecting one variety over another variety. That's not entirely true either. Some of the earlier editions operated in such a way that [I]avoiding[/I] combat was the primary conflict resolution mechanic, given the ratio of risk to reward in doing so being the most favorable. You have just built a straw man. One need not use [I]only[/I] sources of damage that rely on saving throws to achieve the goal of running a game that isn't broken by the inclusion of a [I]cloak of displacement[/I]. My solution is to be aware that it is my choice to be running that adventure, my choice to be using the optional magic item rules, my choice not to alter any of its details whether that be what items are found or what spells/abilities the monsters have access to, and thus my choices that ultimately lead to this outcome. I would then choose to be perfectly fine with this item getting to shine so bright by being found/used in the best possible circumstances for it - And I wouldn't be making claims that appear to apply to all games, even those that don't involve the same choices having been made. Again, I've made no such "insistence." I stated what I think may have been the case in a way that, in the context of the thread, mentioned a potential fix for the problem. Much like one fisherman might tell another that is complaining it's impossible to get a bite, "Sounds like you should try some different bait." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How powerfull is a permanent blur item?
Top