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How powerfull is a permanent blur item?
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<blockquote data-quote="AaronOfBarbaria" data-source="post: 7013812" data-attributes="member: 6701872"><p>It's not a game. You phrased your statements as facts when they weren't facts. That makes them false statements.</p><p></p><p>You've literally just said something I already said as if it were a counter-point to the point I was making... I said even though they happen less often they deal equal damage to a larger number of other attacks, so they are still equal in the regard of their effect upon HP totals and you just went "Nuh uh, they happen less often."</p><p></p><p>That's not a road I've ever been down, as that's not a statement I've ever made, nor even a thought I've ever had.</p><p></p><p>There is a big difference between it being the DM's job to select monsters - full stop - and it being a good idea for the DM to select a variety - full stop - and "it's the DM's job to select monsters specifically to offset player abilities." In fact, it'd be more accurate to say that what I think is it is the DM's job to select monsters so that they don't specifically enhance player character abilities to unreasonable levels.</p><p></p><p>That's just the thing; when you say "distort your game" what you are talking about is an end resulting game that not one thing in the entire history of D&D and table-top RPGs actually prevents from being the normal state of someone's game.</p><p></p><p>You say "distort" because you are talking about making a different choice than you used to choose - like you can't ever do anything differently just because it seems like it more readily achieves the goals you have for your game-play experience, you have to stick to whatever choices you originally made because you don't want to "distort" your game.</p><p></p><p>Anecdotally speaking, I'm not making any of my selections primarily on the basis of defeating any particular item, trait, feature, or whatever other word might apply to a portion of the game - I'm making my selections on the basis of a thoroughly mixed bag of tricks providing the most consistent entertainment value to me and my players.</p><p></p><p>Not exactly. I'm not telling anyone they have to share my opinion, or my choices. I'm telling them they need to be aware of the choices they make, accept the consequences of the choices they make, and find a way to make the choices that lead to their desired outcome.</p><p>It doesn't line up because I've not made the claim you are trying to attribute to me.</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 7013812, member: 6701872"] It's not a game. You phrased your statements as facts when they weren't facts. That makes them false statements. You've literally just said something I already said as if it were a counter-point to the point I was making... I said even though they happen less often they deal equal damage to a larger number of other attacks, so they are still equal in the regard of their effect upon HP totals and you just went "Nuh uh, they happen less often." That's not a road I've ever been down, as that's not a statement I've ever made, nor even a thought I've ever had. There is a big difference between it being the DM's job to select monsters - full stop - and it being a good idea for the DM to select a variety - full stop - and "it's the DM's job to select monsters specifically to offset player abilities." In fact, it'd be more accurate to say that what I think is it is the DM's job to select monsters so that they don't specifically enhance player character abilities to unreasonable levels. That's just the thing; when you say "distort your game" what you are talking about is an end resulting game that not one thing in the entire history of D&D and table-top RPGs actually prevents from being the normal state of someone's game. You say "distort" because you are talking about making a different choice than you used to choose - like you can't ever do anything differently just because it seems like it more readily achieves the goals you have for your game-play experience, you have to stick to whatever choices you originally made because you don't want to "distort" your game. Anecdotally speaking, I'm not making any of my selections primarily on the basis of defeating any particular item, trait, feature, or whatever other word might apply to a portion of the game - I'm making my selections on the basis of a thoroughly mixed bag of tricks providing the most consistent entertainment value to me and my players. Not exactly. I'm not telling anyone they have to share my opinion, or my choices. I'm telling them they need to be aware of the choices they make, accept the consequences of the choices they make, and find a way to make the choices that lead to their desired outcome. It doesn't line up because I've not made the claim you are trying to attribute to me. [/QUOTE]
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