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How powerfull is a permanent blur item?
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<blockquote data-quote="Ovinomancer" data-source="post: 7013892" data-attributes="member: 16814"><p>1) I do not feel that the game is broken if the DM takes player abilities into account. I feel it's broken when the DM is offsetting player abilities that he feels are troublesome to a more normal (for them) selection method. I certainly feel it's broken when the DM is making such choices on a regular basis in regards to specific abilities (that aren't part of the normal leveling process, clearly taking into account players can fly or teleport is wise).</p><p></p><p>2) if you establish this as how your world works ahead of time, sure. If you change the way your monsters react because Bob the Cleric gets a cloak of displacement and becomes too hard to hit, then no, it's not good metagaming. It's moving the consequences of a problem with one player to the other players.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7013892, member: 16814"] 1) I do not feel that the game is broken if the DM takes player abilities into account. I feel it's broken when the DM is offsetting player abilities that he feels are troublesome to a more normal (for them) selection method. I certainly feel it's broken when the DM is making such choices on a regular basis in regards to specific abilities (that aren't part of the normal leveling process, clearly taking into account players can fly or teleport is wise). 2) if you establish this as how your world works ahead of time, sure. If you change the way your monsters react because Bob the Cleric gets a cloak of displacement and becomes too hard to hit, then no, it's not good metagaming. It's moving the consequences of a problem with one player to the other players. [/QUOTE]
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