Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
How powerfull is a permanent blur item?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FrogReaver" data-source="post: 7015041" data-attributes="member: 6795602"><p>I'm still not convinced.</p><p></p><p>Enemy behavior should be more complex than always target the easiest to kill characters or always target the beefiest. There's a wide range of factors to take into account when an enemy chooses to attack a target.</p><p></p><p>1. Proximity</p><p>2. Damage amount dealt by PC's to said enemy</p><p>3. Ease of hitting the said PC</p><p>4. hatred of archers</p><p>5. hatred of mages</p><p>6. Proving the enemy is the strongest on team enemy by taking on the hero they perceive as strongest</p><p>etc. (and all of this is just with human level of intelligence enemies enemies)</p><p></p><p>The point is that some enemies should take into account the high effective AC, many others should not for a variety of in game reasons. In your proposed solution, the solution limits the behaviors my monsters can take and makes them less real and more binary. Intelligent ones always ignore the hard to hit character and dumb ones don't. There's a whole world of intelligent enemies that may have a more overpowering motivation than their intelligence. There's also the occasional dumb enemy that may see that the highest AC character is the only one wearing red and attacks him because he wears red or stands out to him in some other way.</p><p></p><p>In other words, throw variety at your players. Variety of monsters, variety of enemy tactics, variety of battle conditions. At least that's my opinion. So your solution would never work for me. It directly affects my ability to throw variety at the players.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7015041, member: 6795602"] I'm still not convinced. Enemy behavior should be more complex than always target the easiest to kill characters or always target the beefiest. There's a wide range of factors to take into account when an enemy chooses to attack a target. 1. Proximity 2. Damage amount dealt by PC's to said enemy 3. Ease of hitting the said PC 4. hatred of archers 5. hatred of mages 6. Proving the enemy is the strongest on team enemy by taking on the hero they perceive as strongest etc. (and all of this is just with human level of intelligence enemies enemies) The point is that some enemies should take into account the high effective AC, many others should not for a variety of in game reasons. In your proposed solution, the solution limits the behaviors my monsters can take and makes them less real and more binary. Intelligent ones always ignore the hard to hit character and dumb ones don't. There's a whole world of intelligent enemies that may have a more overpowering motivation than their intelligence. There's also the occasional dumb enemy that may see that the highest AC character is the only one wearing red and attacks him because he wears red or stands out to him in some other way. In other words, throw variety at your players. Variety of monsters, variety of enemy tactics, variety of battle conditions. At least that's my opinion. So your solution would never work for me. It directly affects my ability to throw variety at the players. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How powerfull is a permanent blur item?
Top