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General Tabletop Discussion
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How Prevalent Are Prestige Classes in Your Game?
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<blockquote data-quote="Wolfen Priest" data-source="post: 299140" data-attributes="member: 3909"><p>Well, yes, in many ways, I concede that you're right, from a roleplaying perspective. But looking through the DotF book, the only prestige class that was better <em>rules-wise</em> from my understanding was the templar (I think?)... which was utterly broken and no self-respecting DM would allow it _for_a_cleric_.</p><p></p><p>Basically the PrC (whichever one it was called ~ I generally don't even allow them unless a player really wants it, and then it's a judgment call, of course) was designed for paladins, but gave full spell progression, d10 for hit-points, fighter BAB, you get the idea. A cleric taking the class would be seriously wonked. </p><p></p><p>But most of the "cleric-designed" PrC's I saw required sacrificing spell-progression every other level, which just isn't worth it, unless you are really playing out a specific theme, which, again, I personally didn't find any that were useful and/or particularly interesting in <em>that</em> book. I guess I have no problem keeping clerics generic. And powerful. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>On-topic, I think assassin is probably the best (i.e., "coolest") and most balanced PrC to take, even though it's almost ridiculously easy to meet the requirements for it.</p></blockquote><p></p>
[QUOTE="Wolfen Priest, post: 299140, member: 3909"] Well, yes, in many ways, I concede that you're right, from a roleplaying perspective. But looking through the DotF book, the only prestige class that was better [i]rules-wise[/i] from my understanding was the templar (I think?)... which was utterly broken and no self-respecting DM would allow it _for_a_cleric_. Basically the PrC (whichever one it was called ~ I generally don't even allow them unless a player really wants it, and then it's a judgment call, of course) was designed for paladins, but gave full spell progression, d10 for hit-points, fighter BAB, you get the idea. A cleric taking the class would be seriously wonked. But most of the "cleric-designed" PrC's I saw required sacrificing spell-progression every other level, which just isn't worth it, unless you are really playing out a specific theme, which, again, I personally didn't find any that were useful and/or particularly interesting in [i]that[/i] book. I guess I have no problem keeping clerics generic. And powerful. :p On-topic, I think assassin is probably the best (i.e., "coolest") and most balanced PrC to take, even though it's almost ridiculously easy to meet the requirements for it. [/QUOTE]
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