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How Quickly Do You Bounce Off a System?
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<blockquote data-quote="MNblockhead" data-source="post: 9237626" data-attributes="member: 6796661"><p>Whether TV series, books, or games, as I've gotten older I've gotten more and more willing to drop something if it isn't keeping my interest. I'm much better at not falling into the sunk cost fallacy. </p><p></p><p>But this conflicts with my goal to only buy and back things that I'm actually going to play. </p><p></p><p>I find with games, I'll put in a fairly significant investment of time in a new game systems and push past my reaction to drop something that seems like too much work and will try to at least run a one-shot. Usually, when I drop a game now it is mostly that I'm just putting it on the backburner, with the hope to run a game in it when I have more time and play in person. </p><p></p><p>Three examples over the past few years:</p><p></p><p>Mage: The Ascension. I put a lot of effort and a not insignificant amount of money on PDFs. I ran a couple of session but I just didn't enjoy running it, so I stopped that campaign just as it was getting started. Part of it was also due to time. My players could have been the rules masters, but I was finding the work of creating a campaign and adventures on top of my main D&D campaign was just too time consuming. </p><p></p><p>DCC Dying Earth. I really want to run a campaign in this setting and with the DCC system, but not until I either can run it in person or until their is good VTT support. </p><p></p><p>The Expanse. The rule system was easy to pickup and I enjoyed the rules, but after a one shot, I found that I enjoy consuming books and TV in that world than running games in it. The core book is the only one I bought, plus some PDF adventure material that came with the Kickstarter. But the physical book is more of something I read as a fan of the show. I doubt I'll run any games in it again. </p><p></p><p>An even bigger issue is finding players and time to run some of the more indie, experimental systems.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 9237626, member: 6796661"] Whether TV series, books, or games, as I've gotten older I've gotten more and more willing to drop something if it isn't keeping my interest. I'm much better at not falling into the sunk cost fallacy. But this conflicts with my goal to only buy and back things that I'm actually going to play. I find with games, I'll put in a fairly significant investment of time in a new game systems and push past my reaction to drop something that seems like too much work and will try to at least run a one-shot. Usually, when I drop a game now it is mostly that I'm just putting it on the backburner, with the hope to run a game in it when I have more time and play in person. Three examples over the past few years: Mage: The Ascension. I put a lot of effort and a not insignificant amount of money on PDFs. I ran a couple of session but I just didn't enjoy running it, so I stopped that campaign just as it was getting started. Part of it was also due to time. My players could have been the rules masters, but I was finding the work of creating a campaign and adventures on top of my main D&D campaign was just too time consuming. DCC Dying Earth. I really want to run a campaign in this setting and with the DCC system, but not until I either can run it in person or until their is good VTT support. The Expanse. The rule system was easy to pickup and I enjoyed the rules, but after a one shot, I found that I enjoy consuming books and TV in that world than running games in it. The core book is the only one I bought, plus some PDF adventure material that came with the Kickstarter. But the physical book is more of something I read as a fan of the show. I doubt I'll run any games in it again. An even bigger issue is finding players and time to run some of the more indie, experimental systems. [/QUOTE]
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