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How Quickly Do You Bounce Off a System?
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<blockquote data-quote="Laurefindel" data-source="post: 9238098" data-attributes="member: 67296"><p>I like to say that a TTRPG’s character sheet is like a CV. If it doesn’t appeal to me or intrigue me at first sight, that RPG has failed the test. That’s the earliest step where I bouce off a game.</p><p></p><p>Then I look at the art. It doesn’t need to be breathtakingly amazing (though it helps), but it should convey the genre and desired aesthetic. If that game’s aesthetic or genre doesn’t speak to me, I bounce off.</p><p></p><p>Then I get a good read. If the mechanics are too bland or too baroque, I bounce off, although I generally am willing to give it a try. Unlike the OP, I love TOR and relish in surprising mechanics like Strength attribute ruling Alertness, or “game-y mechanics like per-encounter-abilities unlike another poster above. I’m mostly looking for the right level of crunch.</p><p></p><p>Then I get to play it. Sometimes I can’t “get the system to work” for me. Sometimes it gets better after a few games but if I still struggle after a few games, I bounce off. (Latest game I did that was 7th Sea 2e. I’m too much in the paradigm of “here’s an obstacle; now roll to solve it”. 7th Sea was too far into the “here’s a scene; roll now, and decide later which obstacle you wish to solve”. I really want to like this game but never succeed in playing right).</p><p></p><p>Then sometimes after a few more sessions, we realize the game is just not for us and we bounce off for… reasons.</p></blockquote><p></p>
[QUOTE="Laurefindel, post: 9238098, member: 67296"] I like to say that a TTRPG’s character sheet is like a CV. If it doesn’t appeal to me or intrigue me at first sight, that RPG has failed the test. That’s the earliest step where I bouce off a game. Then I look at the art. It doesn’t need to be breathtakingly amazing (though it helps), but it should convey the genre and desired aesthetic. If that game’s aesthetic or genre doesn’t speak to me, I bounce off. Then I get a good read. If the mechanics are too bland or too baroque, I bounce off, although I generally am willing to give it a try. Unlike the OP, I love TOR and relish in surprising mechanics like Strength attribute ruling Alertness, or “game-y mechanics like per-encounter-abilities unlike another poster above. I’m mostly looking for the right level of crunch. Then I get to play it. Sometimes I can’t “get the system to work” for me. Sometimes it gets better after a few games but if I still struggle after a few games, I bounce off. (Latest game I did that was 7th Sea 2e. I’m too much in the paradigm of “here’s an obstacle; now roll to solve it”. 7th Sea was too far into the “here’s a scene; roll now, and decide later which obstacle you wish to solve”. I really want to like this game but never succeed in playing right). Then sometimes after a few more sessions, we realize the game is just not for us and we bounce off for… reasons. [/QUOTE]
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