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How Quickly Do You Bounce Off a System?
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<blockquote data-quote="aramis erak" data-source="post: 9263963" data-attributes="member: 6779310"><p>I generally will bounce of the resolution mechanics after first read, but if I have a compelling reason (ie, players want to try it anyway), I'll give it 3 sessions to convince me.</p><p></p><p>I, also, bounced off TOR 2e... because, in every way that matters to me, it's inferior to 1E. It took a hard but rewarding game with lots of needing to consider the effects and reduced the difficulty, and reduced the benefits of resource spending... and nerfed the critters. I realized this having skipped the char gen and going straight to the task system and combat system, so, about 15 minutes. It wasn't a hard bounce, tho'.</p><p></p><p>My players did want to try it anyway. We made it about 5 sessions before all became grognardy (grumbly) about it being way too easy.</p><p></p><p>For games I don't immediately bounce off of upon read, I'll usually need 3-5 sessions to find the "major bugging me points"...</p><p>Sometimes, the points that bug me don't exist at starting levels of play... It took me one session of tier 3 D&D 5E to realize I «bleep»ing hate the one new class ability per level... especially since, unlike 3.x, many are in fact totally new powers, not improvements on earlier levels powers... which 5E also does with some.</p><p></p><p>Some elements I don't like aren't lethal - I dislike that Dragonbane doesn't have differenced attributes by kin... especially since many of the Kin types are pretty implicitly not just humans with funny ears and abnormal height and build. Wolfkin, Satyr, the winged catpeople... but that's not enough to keep me from enjoying it. Tho' I'm likely to use the 3rd ed att ranges if I run another campaign. Currently, the core has "earned" it's worth, not counting the Bestiary. Given that the players are enjoying it, and the adventures are nifty, it's going to continue... it does, however, make me want to run 3rd ed...</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9263963, member: 6779310"] I generally will bounce of the resolution mechanics after first read, but if I have a compelling reason (ie, players want to try it anyway), I'll give it 3 sessions to convince me. I, also, bounced off TOR 2e... because, in every way that matters to me, it's inferior to 1E. It took a hard but rewarding game with lots of needing to consider the effects and reduced the difficulty, and reduced the benefits of resource spending... and nerfed the critters. I realized this having skipped the char gen and going straight to the task system and combat system, so, about 15 minutes. It wasn't a hard bounce, tho'. My players did want to try it anyway. We made it about 5 sessions before all became grognardy (grumbly) about it being way too easy. For games I don't immediately bounce off of upon read, I'll usually need 3-5 sessions to find the "major bugging me points"... Sometimes, the points that bug me don't exist at starting levels of play... It took me one session of tier 3 D&D 5E to realize I «bleep»ing hate the one new class ability per level... especially since, unlike 3.x, many are in fact totally new powers, not improvements on earlier levels powers... which 5E also does with some. Some elements I don't like aren't lethal - I dislike that Dragonbane doesn't have differenced attributes by kin... especially since many of the Kin types are pretty implicitly not just humans with funny ears and abnormal height and build. Wolfkin, Satyr, the winged catpeople... but that's not enough to keep me from enjoying it. Tho' I'm likely to use the 3rd ed att ranges if I run another campaign. Currently, the core has "earned" it's worth, not counting the Bestiary. Given that the players are enjoying it, and the adventures are nifty, it's going to continue... it does, however, make me want to run 3rd ed... [/QUOTE]
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