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How Quickly Do You Bounce Off a System?
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<blockquote data-quote="Thomas Shey" data-source="post: 9266074" data-attributes="member: 7026617"><p>I think there's something to all that, but the mercs and merchants thing seemed to happen awfully early--but you can certainly make an argument that was accelerated by what books came out early. Frankly, I think exploration games were largely dead in the water even when just the black box existed unless someone did some seriously heavy lifting; even the planet generation system (and that was liable to be something an exploration game was going to desperately need for many if not most people) was heavily biased toward already connected planets that interacted with other systems. The bit of ecosphere generation helped a little, but note that there was nothing in planet generation that would normally throw a pre-spaceflight or even pre-starflight new civilization. Let alone things like dead civilizations. It basically assumed something at least<em> like</em> the Imperium baked in.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9266074, member: 7026617"] I think there's something to all that, but the mercs and merchants thing seemed to happen awfully early--but you can certainly make an argument that was accelerated by what books came out early. Frankly, I think exploration games were largely dead in the water even when just the black box existed unless someone did some seriously heavy lifting; even the planet generation system (and that was liable to be something an exploration game was going to desperately need for many if not most people) was heavily biased toward already connected planets that interacted with other systems. The bit of ecosphere generation helped a little, but note that there was nothing in planet generation that would normally throw a pre-spaceflight or even pre-starflight new civilization. Let alone things like dead civilizations. It basically assumed something at least[I] like[/I] the Imperium baked in. [/QUOTE]
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