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How Quickly Do You Bounce Off a System?
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<blockquote data-quote="dragoner" data-source="post: 9267655" data-attributes="member: 6943731"><p>I'm doing print on demand through drive thru right now, though I have looked at offset printing, I think anything under a thousand copies is not worth it. Usually I have around 60 sales when I release something, and then it slowly doubles. Maybe I could advertise it more, though I simply don't feel like it. I know a lot of people collect books, I do too; though it is made to be fairly inexpensive. I look at things I should be doing, I know it would help marketing-wise, such as kickstarters, etc.. Though I am kind of lazy, and just like playing the game. It started as me running games and around 2013 I made a campaign in earnest thinking "what if I used real star catalogs? Not Grimdark, and no empires?" Kind of went from there, a big open setting, turned out fairly unique. In play we still get kind of weird, and dark, except that is life, not having to turn the dial up on the game.</p><p></p><p>Full time publishing would be more like a job, I prefer to avoid that, I think it could work.</p></blockquote><p></p>
[QUOTE="dragoner, post: 9267655, member: 6943731"] I'm doing print on demand through drive thru right now, though I have looked at offset printing, I think anything under a thousand copies is not worth it. Usually I have around 60 sales when I release something, and then it slowly doubles. Maybe I could advertise it more, though I simply don't feel like it. I know a lot of people collect books, I do too; though it is made to be fairly inexpensive. I look at things I should be doing, I know it would help marketing-wise, such as kickstarters, etc.. Though I am kind of lazy, and just like playing the game. It started as me running games and around 2013 I made a campaign in earnest thinking "what if I used real star catalogs? Not Grimdark, and no empires?" Kind of went from there, a big open setting, turned out fairly unique. In play we still get kind of weird, and dark, except that is life, not having to turn the dial up on the game. Full time publishing would be more like a job, I prefer to avoid that, I think it could work. [/QUOTE]
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