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How Quickly is C&C Catching on?
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<blockquote data-quote="Akrasia" data-source="post: 1966649" data-attributes="member: 23012"><p>Leaving aside the fact that your post appears to make unwarranted generalizations based purely on your own tastes, the main claim that you make here is based on a flawed premise. While there <em>is</em> more room for GM <em>discretion</em> in a rules light game (and hence less need to bring the game to a grinding stop and look something up in the encyclopedia of rules), it is <em>not</em> necessarily the case that a rules light game leaves the adjudication of most tasks to mere GM whim.</p><p></p><p>The fact of the matter is that you can have a very parsimonious and consistent rules system. E.g. Imagine a game in which all mental tasks are resolved by making a "mind" ability score roll, and all physical tasks are resolved by making a "body" ability score roll. There are set 'difficulty levels' for different tasks (10 for average tasks, 15 for moderately hard, 20 for hard, and 25 for extremely hard). Here we have a very simple system -- two ability scores, and two ways in which these scores are used to resolve different tasks of four different levels of difficulty. (C&C is <em>not</em> this rules light, btw. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p><p></p><p>I fail to see why such a system is any less "consistent" than 3E D&D. Sure, I suppose you have to make a "judgement call" as to whether breaking down a door is a "mental" or "physical" task, or whether the door is weak (DC 10) or tough (DC 20) -- but you also have to make these kinds of (usually obvious) judgement calls in 3E.</p><p></p><p>In any case, aside from making that important point, I don't want to get into a 'rules light' versus 'rules heavy' argument here. The simple fact is that C&C is a (relatively) rules light game, and so if that is not the kind of game you like, do not purchase the PHB. Not every game has to appeal to every player. I have zero interest in a game like Exalted, but I certainly recognize that that game will appeal to other reasonable gamers.</p><p></p><p>I agree that the 'old school' and 'rules light' niches are small relative to the overall RPG market. As I stated earlier, there is no chance of C&C 'overtaking' 3E (or anything close). At the same time, though, I think that those niches are nonetheless large enough for C&C to be a very viable and successful system. (I mean, the Angel and Buffy RPGs are 'rules light' niche games, yet they seem to be perfoming quite well for Eden studios.)</p><p> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Akrasia, post: 1966649, member: 23012"] Leaving aside the fact that your post appears to make unwarranted generalizations based purely on your own tastes, the main claim that you make here is based on a flawed premise. While there [I]is[/I] more room for GM [I]discretion[/I] in a rules light game (and hence less need to bring the game to a grinding stop and look something up in the encyclopedia of rules), it is [I]not[/I] necessarily the case that a rules light game leaves the adjudication of most tasks to mere GM whim. The fact of the matter is that you can have a very parsimonious and consistent rules system. E.g. Imagine a game in which all mental tasks are resolved by making a "mind" ability score roll, and all physical tasks are resolved by making a "body" ability score roll. There are set 'difficulty levels' for different tasks (10 for average tasks, 15 for moderately hard, 20 for hard, and 25 for extremely hard). Here we have a very simple system -- two ability scores, and two ways in which these scores are used to resolve different tasks of four different levels of difficulty. (C&C is [I]not[/I] this rules light, btw. ;) ) I fail to see why such a system is any less "consistent" than 3E D&D. Sure, I suppose you have to make a "judgement call" as to whether breaking down a door is a "mental" or "physical" task, or whether the door is weak (DC 10) or tough (DC 20) -- but you also have to make these kinds of (usually obvious) judgement calls in 3E. In any case, aside from making that important point, I don't want to get into a 'rules light' versus 'rules heavy' argument here. The simple fact is that C&C is a (relatively) rules light game, and so if that is not the kind of game you like, do not purchase the PHB. Not every game has to appeal to every player. I have zero interest in a game like Exalted, but I certainly recognize that that game will appeal to other reasonable gamers. I agree that the 'old school' and 'rules light' niches are small relative to the overall RPG market. As I stated earlier, there is no chance of C&C 'overtaking' 3E (or anything close). At the same time, though, I think that those niches are nonetheless large enough for C&C to be a very viable and successful system. (I mean, the Angel and Buffy RPGs are 'rules light' niche games, yet they seem to be perfoming quite well for Eden studios.) :cool: [/QUOTE]
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