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How Quickly is C&C Catching on?
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<blockquote data-quote="scadgrad" data-source="post: 1967438" data-attributes="member: 766"><p>What Trollwad said!</p><p></p><p>I think C&C stands a good chance of hanging around and making a splash. Why? Well it does have a lot of appeal for DMs who like the stream-lined preparation and the ease of on-the-fly conversions making every module you've ever purchased a piece of cake to run for your group. DMs are the type of people who get others involved in a campaign and often are instrumental in the sales of PHBs in general. Make a system that GMs will flock to and you've got a good chance at "catching on."</p><p></p><p>There are many things about the system that appeals to me as a GM and the fact that it meshes so well w/ older versions of D&D is certainly a selling point. But I also appreciate the fact that I can easily port in the things I like about 3.X (feats for instance) and the game goes along just fine. I've been playing C&C for over 4 months now with most of the core feats from 3.5 and a few other elements that we all like. We've had over 20 some-odd sessions and I can hardly put into words how much more enjoyable and less of a chore that the game is for me now (as the DM/CK). I'm currently running Lost City of Barakus in one campaign and the original I6 Ravenloft in another. Converting both of them on-the-fly is child's play. </p><p></p><p>I just can't see me ever running a straight 3.X game, that's how much I like this system. The cool thing is though, I can pick up whatever supplements for 3.5 and whatever modules I like since the system is so adaptable. </p><p></p><p>I'll put it this way, if you DM a game, you really should drop the $20 and give it a try. Especially so if you ever intend to run any of those old adventures you've got lying around in your closet. Why bother spending countless hours (as I did) converting Bone Hill or White Plume Mountain to 3.5 when you can just add feats to C&C and off you go?</p></blockquote><p></p>
[QUOTE="scadgrad, post: 1967438, member: 766"] What Trollwad said! I think C&C stands a good chance of hanging around and making a splash. Why? Well it does have a lot of appeal for DMs who like the stream-lined preparation and the ease of on-the-fly conversions making every module you've ever purchased a piece of cake to run for your group. DMs are the type of people who get others involved in a campaign and often are instrumental in the sales of PHBs in general. Make a system that GMs will flock to and you've got a good chance at "catching on." There are many things about the system that appeals to me as a GM and the fact that it meshes so well w/ older versions of D&D is certainly a selling point. But I also appreciate the fact that I can easily port in the things I like about 3.X (feats for instance) and the game goes along just fine. I've been playing C&C for over 4 months now with most of the core feats from 3.5 and a few other elements that we all like. We've had over 20 some-odd sessions and I can hardly put into words how much more enjoyable and less of a chore that the game is for me now (as the DM/CK). I'm currently running Lost City of Barakus in one campaign and the original I6 Ravenloft in another. Converting both of them on-the-fly is child's play. I just can't see me ever running a straight 3.X game, that's how much I like this system. The cool thing is though, I can pick up whatever supplements for 3.5 and whatever modules I like since the system is so adaptable. I'll put it this way, if you DM a game, you really should drop the $20 and give it a try. Especially so if you ever intend to run any of those old adventures you've got lying around in your closet. Why bother spending countless hours (as I did) converting Bone Hill or White Plume Mountain to 3.5 when you can just add feats to C&C and off you go? [/QUOTE]
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