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How Quickly is C&C Catching on?
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<blockquote data-quote="MoogleEmpMog" data-source="post: 1967469" data-attributes="member: 22882"><p>I like D&D a lot, but I like the d20 system better than D&D. Given the choice between a 3.x D&D campaign and an OGL Steampunk, d20 Modern, Grim Tales or Conan campaign, I'll take the latter - but I still like, and play, D&D.</p><p></p><p>I've always disliked D&D's spell system. Basic D&D was tolerable, though I was unlikely to play a spellcaster myself. Spells got worse in AD&D (more spells, and more complex spells), worse in 2e (even more spells), still worse in 3e (you mean there's this many spells here, and there's still MORE?), and marginally better in 3.5 (slightly more refined and explained spells, and a handful of removed contradictions or broken options). I'll agree this is integral... which is perhaps the main reason I prefer d20/OGL sources that go further afield.</p><p></p><p>D&D nostalgia doesn't do much for me. I've enjoyed basic D&D and D&D 3.x the most system-wise, and Spelljammer the most setting-wise. No nostalgia for 'Jammer in C&C, last I checked. I also find it somewhat unseemly that C&C plays so heavily to nostalgia for another company's material, but that's just a gut reaction.</p><p></p><p>Race/class limitations? Aside from a few PrCs (and the "Races of" series or DM fiat provide ways out even for those), those were removed from 3e, and good riddance. Hardly integral anymore.</p><p></p><p>By the ability score system, I meant the whole 12/18 mechanic. I'd sooner see ability modifiers than ability scores, but otherwise D&D's abilities are probably the thing I like best about the system. C&C's usage is nothing like D&Ds past, so I wouldn't call that integral.</p><p></p><p>And the lack of detail in monsters/monsters not being created in a similar manner to characters. Ugh. I can write a perfectly valid hack-n-slash stat line for a 3e monster that's only a bit longer than the C&C ones I've seen, but know that the monster's full, character-valid stats are available if I happen to need them.</p><p></p><p>How is, for example, Mongoose's Conan the RPG playing to D&D nostalgia? Rules familiarity, perhaps, and the educated gamer's knowledge that a game bearing the OGL logo runs off a modified version of the 3e rules - that I can understand. Nostalgia is something else entirely.</p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 1967469, member: 22882"] I like D&D a lot, but I like the d20 system better than D&D. Given the choice between a 3.x D&D campaign and an OGL Steampunk, d20 Modern, Grim Tales or Conan campaign, I'll take the latter - but I still like, and play, D&D. I've always disliked D&D's spell system. Basic D&D was tolerable, though I was unlikely to play a spellcaster myself. Spells got worse in AD&D (more spells, and more complex spells), worse in 2e (even more spells), still worse in 3e (you mean there's this many spells here, and there's still MORE?), and marginally better in 3.5 (slightly more refined and explained spells, and a handful of removed contradictions or broken options). I'll agree this is integral... which is perhaps the main reason I prefer d20/OGL sources that go further afield. D&D nostalgia doesn't do much for me. I've enjoyed basic D&D and D&D 3.x the most system-wise, and Spelljammer the most setting-wise. No nostalgia for 'Jammer in C&C, last I checked. I also find it somewhat unseemly that C&C plays so heavily to nostalgia for another company's material, but that's just a gut reaction. Race/class limitations? Aside from a few PrCs (and the "Races of" series or DM fiat provide ways out even for those), those were removed from 3e, and good riddance. Hardly integral anymore. By the ability score system, I meant the whole 12/18 mechanic. I'd sooner see ability modifiers than ability scores, but otherwise D&D's abilities are probably the thing I like best about the system. C&C's usage is nothing like D&Ds past, so I wouldn't call that integral. And the lack of detail in monsters/monsters not being created in a similar manner to characters. Ugh. I can write a perfectly valid hack-n-slash stat line for a 3e monster that's only a bit longer than the C&C ones I've seen, but know that the monster's full, character-valid stats are available if I happen to need them. How is, for example, Mongoose's Conan the RPG playing to D&D nostalgia? Rules familiarity, perhaps, and the educated gamer's knowledge that a game bearing the OGL logo runs off a modified version of the 3e rules - that I can understand. Nostalgia is something else entirely. [/QUOTE]
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