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How Quickly is C&C Catching on?
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 1968615" data-attributes="member: 1165"><p>I've only played 2e, not 1e or basic.</p><p></p><p>Have you ever played Alternity? I preferred it to 2e, and there were reasons for that. One was the ability score system. In Alternity, no matter what your ability score was, it was important. If you had a Dex of 10, this was different from having a Dex of 11, and was different from having a Dex of 12, and so forth, since even a single point affected your skills. (I'm not including damage or resistance modifiers... you needed two points to affect those.) You didn't need high stats at all (but, of course, they helped). Too bad Alternity didn't have a weighed point buy.</p><p></p><p>In 3e stats were given half the importance they were given in Alternity. Nonetheless having a low stat hurt, having a high stat helped, and you could get a decent stat mod without having to take a 16 or so. A stat difference of only 2 points contributes to skills, not to mention AC, saves, damage, etc.</p><p></p><p>In C&C they have 1/3rd the importance of Alternity stats. I don't think that's a good thing, and I certainly don't want to see an overabundance of 13s for no good reason. It also causes me to wonder how they balanced the races. If an elf with Con -2 takes a Con of 15, it drops to 13, giving <em>no penalty whatsoever</em>! Did elves take -3 Con?</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 1968615, member: 1165"] I've only played 2e, not 1e or basic. Have you ever played Alternity? I preferred it to 2e, and there were reasons for that. One was the ability score system. In Alternity, no matter what your ability score was, it was important. If you had a Dex of 10, this was different from having a Dex of 11, and was different from having a Dex of 12, and so forth, since even a single point affected your skills. (I'm not including damage or resistance modifiers... you needed two points to affect those.) You didn't need high stats at all (but, of course, they helped). Too bad Alternity didn't have a weighed point buy. In 3e stats were given half the importance they were given in Alternity. Nonetheless having a low stat hurt, having a high stat helped, and you could get a decent stat mod without having to take a 16 or so. A stat difference of only 2 points contributes to skills, not to mention AC, saves, damage, etc. In C&C they have 1/3rd the importance of Alternity stats. I don't think that's a good thing, and I certainly don't want to see an overabundance of 13s for no good reason. It also causes me to wonder how they balanced the races. If an elf with Con -2 takes a Con of 15, it drops to 13, giving [i]no penalty whatsoever[/i]! Did elves take -3 Con? [/QUOTE]
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