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How Quickly is C&C Catching on?
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<blockquote data-quote="Jackal42" data-source="post: 1968667" data-attributes="member: 23144"><p>The reason C&C doesn't make each attribute point different (11 to a 12 for example) is for simplicity. I'm not saying the Alternity system was a lot more complex but it was more complex and C&C is trying to trim the fat so to speak. Keep in mind that also only applies to bonuses. In a way, each attribute point in C&C IS different. Each point of strength allows a character to lift or carry more weight (not for encumbrance), and a higher dexterity (not dex bonus) breaks initiative ties. Also there is a nice section which tells you when you should make attribute checks (not as often as in most versions of D&D) and when you should just decide what happens based on the situation or attribute. For instance, if two characters want to throw the same rock in a contest to see which can throw it farther there is no need for strength checks. Just see which has the highest strength and that character wins. The same can be done for each attribute in several cases making each point in C&C important but not to the degree that it takes over the game.</p><p></p><p>Also, you have to keep primes in mind. Because of the prime system attribute bonuses are actually less important than they ever were in any version of D&D. That isn't to say it's not nice to have that +1 to your armor class or +2 to break that chain with your hands, etc but you don't need high scores to have good characters in C&C. In addition to primes there are other small reasons for this, like dexterity modifier not being applied to your initiative roll, etc.</p><p></p><p>My group findes that, for the first time, they enjoy a high score but they don't feel the need for one and I think that's exactly what the Trolls were going for. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Jackal42, post: 1968667, member: 23144"] The reason C&C doesn't make each attribute point different (11 to a 12 for example) is for simplicity. I'm not saying the Alternity system was a lot more complex but it was more complex and C&C is trying to trim the fat so to speak. Keep in mind that also only applies to bonuses. In a way, each attribute point in C&C IS different. Each point of strength allows a character to lift or carry more weight (not for encumbrance), and a higher dexterity (not dex bonus) breaks initiative ties. Also there is a nice section which tells you when you should make attribute checks (not as often as in most versions of D&D) and when you should just decide what happens based on the situation or attribute. For instance, if two characters want to throw the same rock in a contest to see which can throw it farther there is no need for strength checks. Just see which has the highest strength and that character wins. The same can be done for each attribute in several cases making each point in C&C important but not to the degree that it takes over the game. Also, you have to keep primes in mind. Because of the prime system attribute bonuses are actually less important than they ever were in any version of D&D. That isn't to say it's not nice to have that +1 to your armor class or +2 to break that chain with your hands, etc but you don't need high scores to have good characters in C&C. In addition to primes there are other small reasons for this, like dexterity modifier not being applied to your initiative roll, etc. My group findes that, for the first time, they enjoy a high score but they don't feel the need for one and I think that's exactly what the Trolls were going for. :) [/QUOTE]
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