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How Quickly is C&C Catching on?
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<blockquote data-quote="Akrasia" data-source="post: 1968916" data-attributes="member: 23012"><p>Umm ... I have <em>never</em> claimed that "C&C will take the world by storm." :\ In fact, earlier in this thread (and elsewhere) I stated that C&C should be considered a success if it does as well as, say, Mongoose's Conan RPG. (Also, I think that some of the C&C supplements, e.g. the Castle Zagyg series, will do extremely well because they will appeal to gamers outside of C&C.)</p><p></p><p></p><p></p><p>3E brought me back to D&D as well. After DMing two (rather successful) campaigns, I have come to realize that it just does not suit my DM style at all. C&C fixes the things I didn't like about RC D&D, but without introducing the things I don't like about 3E. This is of course <u>my</u> personal preference -- but I think there are many other people like me.</p><p></p><p>Moreover, most gaming groups are <em>not</em> monolithic. In my group, for example, I am not the only GM. One of the other GMs is keen to run 3E (or rather, the Midnight version), and I am happy to play it. The third GM in our group also likes 3E, but is eager to try some alternative systems like Ars Magica and Burning Wheel. And aside from C&C, I am keen to run a minicampaign for Angel/Buffy. </p><p></p><p>Many people in this thread have expressed interest in using C&C for an occasional 'pick up' or 'beer and pretzel' game, while sticking to 3E for their 'main' campaigns. </p><p></p><p>In short, C&C might appeal to may gamers who will not convert 'wholesale' to the system. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p></p><p></p><p>I agree that TLG needs to emphasize the 'rules light' and 'modular' aspects of C&C more (apparently they do this, with some success, at conventions). Perhaps future advertising will be along these lines.</p></blockquote><p></p>
[QUOTE="Akrasia, post: 1968916, member: 23012"] Umm ... I have [I]never[/I] claimed that "C&C will take the world by storm." :\ In fact, earlier in this thread (and elsewhere) I stated that C&C should be considered a success if it does as well as, say, Mongoose's Conan RPG. (Also, I think that some of the C&C supplements, e.g. the Castle Zagyg series, will do extremely well because they will appeal to gamers outside of C&C.) 3E brought me back to D&D as well. After DMing two (rather successful) campaigns, I have come to realize that it just does not suit my DM style at all. C&C fixes the things I didn't like about RC D&D, but without introducing the things I don't like about 3E. This is of course [U]my[/U] personal preference -- but I think there are many other people like me. Moreover, most gaming groups are [I]not[/I] monolithic. In my group, for example, I am not the only GM. One of the other GMs is keen to run 3E (or rather, the Midnight version), and I am happy to play it. The third GM in our group also likes 3E, but is eager to try some alternative systems like Ars Magica and Burning Wheel. And aside from C&C, I am keen to run a minicampaign for Angel/Buffy. Many people in this thread have expressed interest in using C&C for an occasional 'pick up' or 'beer and pretzel' game, while sticking to 3E for their 'main' campaigns. In short, C&C might appeal to may gamers who will not convert 'wholesale' to the system. :cool: I agree that TLG needs to emphasize the 'rules light' and 'modular' aspects of C&C more (apparently they do this, with some success, at conventions). Perhaps future advertising will be along these lines. [/QUOTE]
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