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How Quickly is C&C Catching on?
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<blockquote data-quote="Particle_Man" data-source="post: 1968949" data-attributes="member: 892"><p>Naw, though I dimly remember seeing things for Arms Law, Claw Law, the Iron Wind, in old (OLD!) dragon magazine advertisements, and I did buy HARP recently. But this idea was just something I came up with to stop min/maxers (frankly, if I don't watch myself I tend to min/max, so it's a concern I look out for when I might run a game).</p><p></p><p>Personally, I am happy with C&C although I am waiting to see what they do with the M&T. I am also trying to figure out modifying the Warlock for C&C (what to tone down, what to leave in), and also maybe Arthurian Adventures: Legends of Excalibur (although maybe not the latter - I am dming it right now and my players might revolt on me if I do a mid-campaign massive rules changes).</p><p></p><p>I think illusion adjudication needs a bit of work, but I think that about every gaming system I have ever come across that uses illusions. I swear, someday I will write up something on this. Maybe not for a particular game system, but something that breaks down illusions into various components and effects (hallucination/hologram, what "partially real" amounts to, whether one person disbelieving it successfully influences what another person sees, illusions of various senses, how easy it is for spellcasters to detect illusions, etc., etc., oh god etc., and then allows the game master to build up exactly what works for them. An illusions encyclopedia/toolkit. But that is a topic for another thread.</p><p></p><p>I think it will catch on, but unless it is marketed more agressively, it will not catch on that quickly. Word of mouth only goes so far.</p><p></p><p>As for whether C&C will catch on more quickly than word of mouth would warrant, well, I think a lot of it will come down to FLGSs wanting to risk it or not. I mean, word of mouth is good, but for a lot of new gamers, if it ain't in the store, then they won't even know it exists. So while I think the product is solid, a big factor will be how well this product is marketed. Trolllord games could perhaps sell the book in non-standard places, like Wallmart, Big bookstores, Big Grocery/Drug Stores (which often have small book sections), etc. It is inexpensive, and that is an advantage, but people have to know about the product to take advantage of this.</p><p></p><p>But measures of success are relative. On one level, I think that Trolllord Games will make a profit on C&C (that is, they will make more money than their expenses amount to, including salaries for their employees). On another level, it certainly won't overtake D&D (and no one thinks it would or could). If there is a standard of "success" that fits in-between these two points, that standard needs to be defined before we can talk about whether or not C&C will be a "success".</p></blockquote><p></p>
[QUOTE="Particle_Man, post: 1968949, member: 892"] Naw, though I dimly remember seeing things for Arms Law, Claw Law, the Iron Wind, in old (OLD!) dragon magazine advertisements, and I did buy HARP recently. But this idea was just something I came up with to stop min/maxers (frankly, if I don't watch myself I tend to min/max, so it's a concern I look out for when I might run a game). Personally, I am happy with C&C although I am waiting to see what they do with the M&T. I am also trying to figure out modifying the Warlock for C&C (what to tone down, what to leave in), and also maybe Arthurian Adventures: Legends of Excalibur (although maybe not the latter - I am dming it right now and my players might revolt on me if I do a mid-campaign massive rules changes). I think illusion adjudication needs a bit of work, but I think that about every gaming system I have ever come across that uses illusions. I swear, someday I will write up something on this. Maybe not for a particular game system, but something that breaks down illusions into various components and effects (hallucination/hologram, what "partially real" amounts to, whether one person disbelieving it successfully influences what another person sees, illusions of various senses, how easy it is for spellcasters to detect illusions, etc., etc., oh god etc., and then allows the game master to build up exactly what works for them. An illusions encyclopedia/toolkit. But that is a topic for another thread. I think it will catch on, but unless it is marketed more agressively, it will not catch on that quickly. Word of mouth only goes so far. As for whether C&C will catch on more quickly than word of mouth would warrant, well, I think a lot of it will come down to FLGSs wanting to risk it or not. I mean, word of mouth is good, but for a lot of new gamers, if it ain't in the store, then they won't even know it exists. So while I think the product is solid, a big factor will be how well this product is marketed. Trolllord games could perhaps sell the book in non-standard places, like Wallmart, Big bookstores, Big Grocery/Drug Stores (which often have small book sections), etc. It is inexpensive, and that is an advantage, but people have to know about the product to take advantage of this. But measures of success are relative. On one level, I think that Trolllord Games will make a profit on C&C (that is, they will make more money than their expenses amount to, including salaries for their employees). On another level, it certainly won't overtake D&D (and no one thinks it would or could). If there is a standard of "success" that fits in-between these two points, that standard needs to be defined before we can talk about whether or not C&C will be a "success". [/QUOTE]
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