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How Quickly is C&C Catching on?
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<blockquote data-quote="MoogleEmpMog" data-source="post: 1969192" data-attributes="member: 22882"><p>Much of 3.x <strong>is</strong> inelegant:</p><p></p><p>Spells, many feats, some skills, TURNING UNDEAD (good golly, how did this survive without being converted to the actual, y'know, d20 system?), the XP charts that scale in two different ways, a handful of DCs starting at 11 rather than 10(!), ability modifiers only at half levels and starting from 10(!), AoOs and the action structure, wonky multiplication systems, monster hit dice prior to 3.5's fix... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> </p><p></p><p>Like you, I find piles and piles of rules inelegant by default. For a rules-heavy system like (A)D&D, 3.x is quite elegant and some of the d20 variants are even more so. Considering the baggage 3.x came in with (nearly a decade of AD&D 2e, arguably the most <u>in</u>elegant system ever to enjoy wide popularity), its achievement is commendable.</p><p></p><p>But rules <em>exceptions</em> are the very essence of inelegance: rules that you have to think twice about. I suppose my biggest issue with C&C is that it's a rules-<em>lite</em> system that is a mass of exceptions, including most of the worst offenders that D&D itself was cured of. It may be a lighter, faster system, a more modular one (although I've brutally sliced and diced d20 with very little ill effect, so I do question that last).</p><p></p><p>I don't consider Allen Iverson terribly elegant compared to, say, Michael Jordan. AI is certainly quicker than MJ, and possibly more maneuverable, but speed and lightness are different from elegance.</p><p></p><p>As to the modularity of 3.x... IF you assume that the CR system means much of anything outside of a controlled four-player four-archetype party in a dungeon environment, and that the game is balanced by default, then messing with the system could cause imbalances. IF a CR 10 druid and a CR 10 dragon posed an equivalent challenge to a CR 10 ranger and a CR 10 giant, I'd be worried. As it stands, I'll happily modify 3.x and do my own balancing, just as I have to with what WotC (and other publishers) give me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 1969192, member: 22882"] Much of 3.x [B]is[/B] inelegant: Spells, many feats, some skills, TURNING UNDEAD (good golly, how did this survive without being converted to the actual, y'know, d20 system?), the XP charts that scale in two different ways, a handful of DCs starting at 11 rather than 10(!), ability modifiers only at half levels and starting from 10(!), AoOs and the action structure, wonky multiplication systems, monster hit dice prior to 3.5's fix... :confused: Like you, I find piles and piles of rules inelegant by default. For a rules-heavy system like (A)D&D, 3.x is quite elegant and some of the d20 variants are even more so. Considering the baggage 3.x came in with (nearly a decade of AD&D 2e, arguably the most [U]in[/U]elegant system ever to enjoy wide popularity), its achievement is commendable. But rules [I]exceptions[/I] are the very essence of inelegance: rules that you have to think twice about. I suppose my biggest issue with C&C is that it's a rules-[I]lite[/I] system that is a mass of exceptions, including most of the worst offenders that D&D itself was cured of. It may be a lighter, faster system, a more modular one (although I've brutally sliced and diced d20 with very little ill effect, so I do question that last). I don't consider Allen Iverson terribly elegant compared to, say, Michael Jordan. AI is certainly quicker than MJ, and possibly more maneuverable, but speed and lightness are different from elegance. As to the modularity of 3.x... IF you assume that the CR system means much of anything outside of a controlled four-player four-archetype party in a dungeon environment, and that the game is balanced by default, then messing with the system could cause imbalances. IF a CR 10 druid and a CR 10 dragon posed an equivalent challenge to a CR 10 ranger and a CR 10 giant, I'd be worried. As it stands, I'll happily modify 3.x and do my own balancing, just as I have to with what WotC (and other publishers) give me. :) [/QUOTE]
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