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How Quickly is C&C Catching on?
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<blockquote data-quote="Akrasia" data-source="post: 1970258" data-attributes="member: 23012"><p>I agree that <em>with the right DM </em> -- i.e. one willing to improvise and hand-wave at the appropriate times -- your changes would be fine.</p><p></p><p>But one thing that people always say is a great strength of 3e is that all the rules, etc. are balanced, etc., and so there is little need for 'DM fiat' or ad hoc rulings, etc.</p><p></p><p>Personally, I am happy to rely on a large amount of DM discretion. But this is normally not presented as one of the 'selling points' of 3e.</p><p></p><p></p><p></p><p>Yes he said that, and I think that advertising C&C as the game 'for professionals' would be ridiculous. I am glad they did not go this route. It runs contrary to the 'rules light' character of the game, and one of its main selling points.</p><p></p><p>Listening Trolls?! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p></p><p></p><p>Dragonsfoot has been much friendlier ever since they got rid of the 'Edition Wars' stuff. Positively cuddly over the past year or so.</p><p> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p></p><p></p><p>C&C draws (heavily!) on all editions of D&D -- including the OGL. Moreover, it is broadly compatible with all editions of D&D (including 3E). </p><p></p><p>So comparisons with 3E are going to be inevitable -- for the sake of explanation, if nothing else. Of course, to some extent this will involve trumping certain virtues of C&C relative to 3E. </p><p></p><p>IMO C&C and 3E both have different sets of virtues and vices. The virtues of C&C include: it has a simple structure; it is very modular; it requires little prep time; it plays quickly (so you can get through a full adventure in a 4 hour session); and it has a certain 'old school' charm. The virtues of 3E: it has a complex structure (thereby giving you all kinds of detail); it allows for a great degree of customization of PCs, NPCs, and even monsters; it provides detailed tactical combat that can almost be a game in itself; and there are tonnes of d20 material out there that you can draw upon to customize your game.</p><p></p><p>Some people will prefer one system over the other. Both games are played in my group. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Akrasia, post: 1970258, member: 23012"] I agree that [I]with the right DM [/I] -- i.e. one willing to improvise and hand-wave at the appropriate times -- your changes would be fine. But one thing that people always say is a great strength of 3e is that all the rules, etc. are balanced, etc., and so there is little need for 'DM fiat' or ad hoc rulings, etc. Personally, I am happy to rely on a large amount of DM discretion. But this is normally not presented as one of the 'selling points' of 3e. Yes he said that, and I think that advertising C&C as the game 'for professionals' would be ridiculous. I am glad they did not go this route. It runs contrary to the 'rules light' character of the game, and one of its main selling points. Listening Trolls?! :D Dragonsfoot has been much friendlier ever since they got rid of the 'Edition Wars' stuff. Positively cuddly over the past year or so. :) C&C draws (heavily!) on all editions of D&D -- including the OGL. Moreover, it is broadly compatible with all editions of D&D (including 3E). So comparisons with 3E are going to be inevitable -- for the sake of explanation, if nothing else. Of course, to some extent this will involve trumping certain virtues of C&C relative to 3E. IMO C&C and 3E both have different sets of virtues and vices. The virtues of C&C include: it has a simple structure; it is very modular; it requires little prep time; it plays quickly (so you can get through a full adventure in a 4 hour session); and it has a certain 'old school' charm. The virtues of 3E: it has a complex structure (thereby giving you all kinds of detail); it allows for a great degree of customization of PCs, NPCs, and even monsters; it provides detailed tactical combat that can almost be a game in itself; and there are tonnes of d20 material out there that you can draw upon to customize your game. Some people will prefer one system over the other. Both games are played in my group. :cool: [/QUOTE]
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