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How Quickly is C&C Catching on?
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<blockquote data-quote="Jackal42" data-source="post: 1970544" data-attributes="member: 23144"><p>I don't want to get into any system wars because I honestly don't care who likes what edition of which game but I do want to correct something I've seen pop up here a few times.</p><p></p><p>The C&C phb is not, nor was it intended to be, a nostalgia game. Nostalgia is defined as: A bittersweet longing for things, persons, or situations of the past, and that's not what C&C is about.</p><p></p><p>That idea seems to come from the fact that a lot of its gaming principles are based on older editions of D&D rather than d20 or 3e. That much is certainly true but to say that the product is nostalgia based is very inaccurate. The creators of C&C feel that such older gaming principles and methods are sorely lacking from today's market. Some agree and some don't, which is where we get to the argument of rules-lite vs rules-heavy. But C&C isn't meant to be a game for crusty old gamers who do nothing but daydream of days gone by which is what "nostalgia product" suggests. While many of C&C's fans are indeed grognards that's more because of what the system gives them, not because it was designed specifically for them. I myself have been one of C&C's strongest supporters and I've never played a game of 1e in my life and I ran 3e for about five years. If you take the time to look around you'll find quite of few C&C supporters are in the same boat.</p><p></p><p>C&C was designed with the following groups in mind, in no order:</p><p></p><p>1- Rules-Lite Gamers: Whether they are unhappy with 3e, some other system, or have never gamed before C&C targets those who want fast paced games, with fewer rolls of the dice, and more GM calls.</p><p>2- Modern Gamers: You could easily rename this one new gamers. C&C targets those who have never played before and attempts to give them an alternative (rpg and D&D) to the complex system of 3e thus filling the empty space on the market today.</p><p>3- Old-School Gamers: Call then grognards or whatever you wish but while C&C wasn't built for them it certainly targets them as part of its player base. This would include all those who have been playing OOP D&D non-stop and just want to pick up new adventures or those who have played almost all versions of D&D and always found that the best would be a balance. C&C gives both that old-school feel and that "every edition of D&D" balance.</p><p></p><p>I also don't get some of the specific arguments like "no monsters = nostalgia game." Many players’ handbooks don't have monsters. As I recall the current version of the 3e phb doesn't have any monsters. And rather than have the Trolls print monsters and then remove them for more useful content in a later printing (thus making you buy another copy) I'd rather see them do just what they're doing (ie: monsters in a pdf until the monster book comes out).</p><p></p><p>But whatever you may think of C&C, it is a complete game which stands on its own two feet and will be fully supported by TLG (and others I might add). The fact that it's modular, flexible, and harkens back to what many of us think is a better style of gaming is secondary. C&C is very much a modern, solid, and complete system. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Jackal42, post: 1970544, member: 23144"] I don't want to get into any system wars because I honestly don't care who likes what edition of which game but I do want to correct something I've seen pop up here a few times. The C&C phb is not, nor was it intended to be, a nostalgia game. Nostalgia is defined as: A bittersweet longing for things, persons, or situations of the past, and that's not what C&C is about. That idea seems to come from the fact that a lot of its gaming principles are based on older editions of D&D rather than d20 or 3e. That much is certainly true but to say that the product is nostalgia based is very inaccurate. The creators of C&C feel that such older gaming principles and methods are sorely lacking from today's market. Some agree and some don't, which is where we get to the argument of rules-lite vs rules-heavy. But C&C isn't meant to be a game for crusty old gamers who do nothing but daydream of days gone by which is what "nostalgia product" suggests. While many of C&C's fans are indeed grognards that's more because of what the system gives them, not because it was designed specifically for them. I myself have been one of C&C's strongest supporters and I've never played a game of 1e in my life and I ran 3e for about five years. If you take the time to look around you'll find quite of few C&C supporters are in the same boat. C&C was designed with the following groups in mind, in no order: 1- Rules-Lite Gamers: Whether they are unhappy with 3e, some other system, or have never gamed before C&C targets those who want fast paced games, with fewer rolls of the dice, and more GM calls. 2- Modern Gamers: You could easily rename this one new gamers. C&C targets those who have never played before and attempts to give them an alternative (rpg and D&D) to the complex system of 3e thus filling the empty space on the market today. 3- Old-School Gamers: Call then grognards or whatever you wish but while C&C wasn't built for them it certainly targets them as part of its player base. This would include all those who have been playing OOP D&D non-stop and just want to pick up new adventures or those who have played almost all versions of D&D and always found that the best would be a balance. C&C gives both that old-school feel and that "every edition of D&D" balance. I also don't get some of the specific arguments like "no monsters = nostalgia game." Many players’ handbooks don't have monsters. As I recall the current version of the 3e phb doesn't have any monsters. And rather than have the Trolls print monsters and then remove them for more useful content in a later printing (thus making you buy another copy) I'd rather see them do just what they're doing (ie: monsters in a pdf until the monster book comes out). But whatever you may think of C&C, it is a complete game which stands on its own two feet and will be fully supported by TLG (and others I might add). The fact that it's modular, flexible, and harkens back to what many of us think is a better style of gaming is secondary. C&C is very much a modern, solid, and complete system. :) [/QUOTE]
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