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How Quickly is C&C Catching on?
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<blockquote data-quote="Flexor the Mighty!" data-source="post: 1970609" data-attributes="member: 1013"><p>The only glaring ommission was the lack of multiclass rules. Since the Castle Keepers Guide may be a few months off I am going to have to wing some rules to get one players idea for a hobbit rogue/illusionist off the ground. I just don't like the idea that I may have two seperate systems for MC going once the CKG comes out. That's bad. Sure I can just change the system to the "official" one if it's better but then I may have to drastically alter the PC in midgame. I don't like that. Rules lite is one thing I love, but MC rules are necessary. They can be especially needed when making PC's up for a smaller group where a MC PC may be necessary to fill a hole in the party roster.</p></blockquote><p></p>
[QUOTE="Flexor the Mighty!, post: 1970609, member: 1013"] The only glaring ommission was the lack of multiclass rules. Since the Castle Keepers Guide may be a few months off I am going to have to wing some rules to get one players idea for a hobbit rogue/illusionist off the ground. I just don't like the idea that I may have two seperate systems for MC going once the CKG comes out. That's bad. Sure I can just change the system to the "official" one if it's better but then I may have to drastically alter the PC in midgame. I don't like that. Rules lite is one thing I love, but MC rules are necessary. They can be especially needed when making PC's up for a smaller group where a MC PC may be necessary to fill a hole in the party roster. [/QUOTE]
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