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How Quickly is C&C Catching on?
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<blockquote data-quote="Akrasia" data-source="post: 1970737" data-attributes="member: 23012"><p>No it is not 'out of bounds' at all, and I expressed my disappointment about this fact earlier in this thread. I also pointed to the ways in which TLG is trying to address this problem.</p><p></p><p>If this is the only 'incomplete' aspect of the rules that you can point to, then I think you are grotesquely exaggerating when you claim that C&C is 'not viable' and merely a 'fad' aimed at nostalgia.</p><p></p><p></p><p></p><p>C&C is a complete game in <em>exactly the same way </em> that D&D is. Both systems have PHBs that lack bestiaries. Why exactly is C&C 'incomplete' whereas D&D is 'complete'? Please explain the difference here.</p><p></p><p>(In fact, with C&C you only need two books -- the PHB and the MT volume -- not three.)</p><p></p><p></p><p></p><p>Sorry, but you are just <em>flat out wrong </em> here. :\ </p><p></p><p>The C&C PHB only purports to include all the rules players need to play -- plus some advice for GMs on how to run their games. It is <em>no </em> different than the D&D PHB in that respect (except that it also includes advice for GMs).</p><p></p><p></p><p></p><p>It is important because your criteria is either inconsistent (one standard for D&D, another for C&C), or based on faulty information.</p><p></p><p></p><p></p><p>I agree that C&C lacks ONE important rule: viz. multiclassing rules. If that is a 'deal breaker' for you (despite the upcoming pdf, despite the fact that it is easy to house rule this ommission, yada yada), then fair enough. </p><p></p><p>However, I am <em>still</em> waiting to see how your use of the plural 'rules system<u>s'</u> in reference to what is missing from C&C is in any way justified. </p><p></p><p>Or why the fact that the C&C PHB lacks a bestiary is somehow a huge blow against the game, but for some reason is not a blow against the D&D PHB. </p><p></p><p>Or how C&C is 'not a viable game' but merely a 'fad' (your words), despite being supported with a future products, including a number of modules (including the original Castle Greyhawk)...</p><p></p><p>Please feel free elaborate anytime. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p>(And I apologize in advance for the snarky tone.)</p></blockquote><p></p>
[QUOTE="Akrasia, post: 1970737, member: 23012"] No it is not 'out of bounds' at all, and I expressed my disappointment about this fact earlier in this thread. I also pointed to the ways in which TLG is trying to address this problem. If this is the only 'incomplete' aspect of the rules that you can point to, then I think you are grotesquely exaggerating when you claim that C&C is 'not viable' and merely a 'fad' aimed at nostalgia. C&C is a complete game in [I]exactly the same way [/I] that D&D is. Both systems have PHBs that lack bestiaries. Why exactly is C&C 'incomplete' whereas D&D is 'complete'? Please explain the difference here. (In fact, with C&C you only need two books -- the PHB and the MT volume -- not three.) Sorry, but you are just [I]flat out wrong [/I] here. :\ The C&C PHB only purports to include all the rules players need to play -- plus some advice for GMs on how to run their games. It is [I]no [/I] different than the D&D PHB in that respect (except that it also includes advice for GMs). It is important because your criteria is either inconsistent (one standard for D&D, another for C&C), or based on faulty information. I agree that C&C lacks ONE important rule: viz. multiclassing rules. If that is a 'deal breaker' for you (despite the upcoming pdf, despite the fact that it is easy to house rule this ommission, yada yada), then fair enough. However, I am [I]still[/I] waiting to see how your use of the plural 'rules system[U]s'[/U] in reference to what is missing from C&C is in any way justified. Or why the fact that the C&C PHB lacks a bestiary is somehow a huge blow against the game, but for some reason is not a blow against the D&D PHB. Or how C&C is 'not a viable game' but merely a 'fad' (your words), despite being supported with a future products, including a number of modules (including the original Castle Greyhawk)... Please feel free elaborate anytime. :cool: (And I apologize in advance for the snarky tone.) [/QUOTE]
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