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How Quickly is C&C Catching on?
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<blockquote data-quote="VorpalBunny" data-source="post: 1970829" data-attributes="member: 4772"><p>Saving throws are relegated to attribute checks (d20 + ability modifier + character level), with the type of save dependent on the attribute:</p><p></p><p>Strength: Paralysis & constriction</p><p>Dexterity: Breath Weapon & Traps</p><p>Constitution: Disease, energy drain, poison, or breath weapon</p><p>Intelligence: Magic/illusion</p><p>Wisdom: Confusion, gaze attack, petrafication, polymorph</p><p>Charisma: Charm, fear and death attack</p><p>Variable: Spells</p><p></p><p>Each character has "primary" and "secondary" attributes. Every character has one prime attribute determined by his character class, with others picked by the player during chargen. A check based on a prime attribute has a DC of 12, while a check based on a secondary attribute has a DC of 18. So if I have an elf rogue (primes INT and DEX) that comes across a pit, his save DC to keep from falling in would be 12, and I'd roll a d20 plus his DEX mod (if any) plus his character level for the check (trap save is based on DEX, DEX is a prime attribute for a rogue). On the other hand, if my dwarf fighter (primes STR and CON) comes across the same pit, I'd roll a d20 + the dwarf's DEX mod (if any) plus his level against a DC of 18. Of course, rolls and DCs can be subjext to situational modifiers.</p><p></p><p>Pretty easy. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="VorpalBunny, post: 1970829, member: 4772"] Saving throws are relegated to attribute checks (d20 + ability modifier + character level), with the type of save dependent on the attribute: Strength: Paralysis & constriction Dexterity: Breath Weapon & Traps Constitution: Disease, energy drain, poison, or breath weapon Intelligence: Magic/illusion Wisdom: Confusion, gaze attack, petrafication, polymorph Charisma: Charm, fear and death attack Variable: Spells Each character has "primary" and "secondary" attributes. Every character has one prime attribute determined by his character class, with others picked by the player during chargen. A check based on a prime attribute has a DC of 12, while a check based on a secondary attribute has a DC of 18. So if I have an elf rogue (primes INT and DEX) that comes across a pit, his save DC to keep from falling in would be 12, and I'd roll a d20 plus his DEX mod (if any) plus his character level for the check (trap save is based on DEX, DEX is a prime attribute for a rogue). On the other hand, if my dwarf fighter (primes STR and CON) comes across the same pit, I'd roll a d20 + the dwarf's DEX mod (if any) plus his level against a DC of 18. Of course, rolls and DCs can be subjext to situational modifiers. Pretty easy. :) [/QUOTE]
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