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How Quickly is C&C Catching on?
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<blockquote data-quote="cleaverthepit" data-source="post: 1971695" data-attributes="member: 13602"><p>Just to hit a few points</p><p></p><p>The following are old school rules</p><p></p><p>1: positive ACs (from the late 60s early 70s by EGG)</p><p>2: prestige classes (bard 1e)</p><p>3: skills (1e intro, 2e expansion)</p><p>4: feats (just class abilities that cross class lines, introed in 1e, developed in UA and hits a stride in 2e)</p><p>5: crits (uhh Arduin Grimoire)</p><p></p><p>and the list goes on. 3e refined some of the concepts to points where they are nearly unrecognizable as they once were. 3e unified, codified and made them all work together. and the designers did an astounding job of it. ASTOUNDING</p><p></p><p>old skool, new skool???</p><p></p><p>here is what works, all editions are built on similar principles and concepts. we just boiled them down to as little as possible and, following the design principles of 3e, created a unifying mechanic.</p><p></p><p>to do this required going back to aspects of earlier editions such as 6 saving throw categories. there are good reasons for this.</p><p></p><p>old skool? new skool?</p><p></p><p>I no longer no where to begin.</p><p></p><p>Long and the short. The game is not generated for grognards only. grogs may be attracted to it for specific reasons but really, i mean, its a small portion of a tiny market.</p><p></p><p>its similarity to earlier editions of the game reflects a design philosophy not a rules set.</p><p></p><p>Oh fir ding blast. I am going to go collect some thoughts and post a real post about something real. Like .... Battlestar Galactica ( i give it a 9 out of 10 hoot hoot. but i give desperate housewives a 10 out of 10)</p><p></p><p>Breakdaddy - did i tell ya. Awesome. mac and i started conversions months ago but quit cause we do not have time but, perhaps early in the spring we can get together and start working on this. i think it would be waaaay cool.</p><p></p><p>more later.</p><p></p><p>davis - i need to stay on topic.</p></blockquote><p></p>
[QUOTE="cleaverthepit, post: 1971695, member: 13602"] Just to hit a few points The following are old school rules 1: positive ACs (from the late 60s early 70s by EGG) 2: prestige classes (bard 1e) 3: skills (1e intro, 2e expansion) 4: feats (just class abilities that cross class lines, introed in 1e, developed in UA and hits a stride in 2e) 5: crits (uhh Arduin Grimoire) and the list goes on. 3e refined some of the concepts to points where they are nearly unrecognizable as they once were. 3e unified, codified and made them all work together. and the designers did an astounding job of it. ASTOUNDING old skool, new skool??? here is what works, all editions are built on similar principles and concepts. we just boiled them down to as little as possible and, following the design principles of 3e, created a unifying mechanic. to do this required going back to aspects of earlier editions such as 6 saving throw categories. there are good reasons for this. old skool? new skool? I no longer no where to begin. Long and the short. The game is not generated for grognards only. grogs may be attracted to it for specific reasons but really, i mean, its a small portion of a tiny market. its similarity to earlier editions of the game reflects a design philosophy not a rules set. Oh fir ding blast. I am going to go collect some thoughts and post a real post about something real. Like .... Battlestar Galactica ( i give it a 9 out of 10 hoot hoot. but i give desperate housewives a 10 out of 10) Breakdaddy - did i tell ya. Awesome. mac and i started conversions months ago but quit cause we do not have time but, perhaps early in the spring we can get together and start working on this. i think it would be waaaay cool. more later. davis - i need to stay on topic. [/QUOTE]
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