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How Quickly is C&C Catching on?
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<blockquote data-quote="Breakdaddy" data-source="post: 1974979" data-attributes="member: 6608"><p>Agreed. As a DM, I sometimes have to stop and internalize requests made by players to do this sort of thing. I find myself more inclined to say no than to have the players find a potentially game-breaking loophole to exploit. This is my fault, not D&D's. As a GM, the onus falls upon me to keep things flowing and to make sure it's fun for all. Personally, I feel that C&C breaks some of these bonds and frees me to allow a bit more of these cool maneuvers, since I'm not as worried about it "breaking" or not being in line with this or that feat or skill, or having the player use some killer combo of feats to make it a lot more potent than it should have been. Again, I fully realize that this is on me, as a DM, not on D&D (I *AM* paranoid, stop looking at me!!!). This is just one of those small, personal things that seems more simplified to me since I can just assign a difficulty to it, check if its a player prime, and see if it worked. No other worries such as AoOs, other feats or skills that might come into play, or the PC having the "high ground" for bonuses since he is swinging from a chandelier (in this case) and is technically above the opponent. None of these things are wrong, or even particularly annoying to me, they just are easier for me to deal with under C&C (or more to the point, not to have to deal with!).</p></blockquote><p></p>
[QUOTE="Breakdaddy, post: 1974979, member: 6608"] Agreed. As a DM, I sometimes have to stop and internalize requests made by players to do this sort of thing. I find myself more inclined to say no than to have the players find a potentially game-breaking loophole to exploit. This is my fault, not D&D's. As a GM, the onus falls upon me to keep things flowing and to make sure it's fun for all. Personally, I feel that C&C breaks some of these bonds and frees me to allow a bit more of these cool maneuvers, since I'm not as worried about it "breaking" or not being in line with this or that feat or skill, or having the player use some killer combo of feats to make it a lot more potent than it should have been. Again, I fully realize that this is on me, as a DM, not on D&D (I *AM* paranoid, stop looking at me!!!). This is just one of those small, personal things that seems more simplified to me since I can just assign a difficulty to it, check if its a player prime, and see if it worked. No other worries such as AoOs, other feats or skills that might come into play, or the PC having the "high ground" for bonuses since he is swinging from a chandelier (in this case) and is technically above the opponent. None of these things are wrong, or even particularly annoying to me, they just are easier for me to deal with under C&C (or more to the point, not to have to deal with!). [/QUOTE]
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