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How Quickly is C&C Catching on?
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<blockquote data-quote="Lizard" data-source="post: 1976067" data-attributes="member: 1054"><p>Shrug. I'll need to read C&C to be sure, but, based on the 'nostalgia edition', it has the same flaws which drove me away from AD&D 1/2e and which 3e corrected -- lack of character diversity. No skills, no feats, no multiclassing...to me, this seriously limits your ability to mold your character. "Anyone can just try to do anything!" tends to boil down to "Once one player finds a cool tactic, everyone else just copies him". I rather like the fact that 2 fighters in 3e can have totally different fighting styles based on their choices of feats and skills. I don't think I could go back to a game where everyone is just "a fighter", exactly the same as every other fighter.</p><p></p><p>It is easier to ignore rules than to add them. I have no problem allowing for cool stunts in 3e, and often grant a bonus if something is dramatically appropriate and fits the character concept. The strong rules framework is there to provide support for when I don't want to handwave it. It's a platform, not a cage.</p></blockquote><p></p>
[QUOTE="Lizard, post: 1976067, member: 1054"] Shrug. I'll need to read C&C to be sure, but, based on the 'nostalgia edition', it has the same flaws which drove me away from AD&D 1/2e and which 3e corrected -- lack of character diversity. No skills, no feats, no multiclassing...to me, this seriously limits your ability to mold your character. "Anyone can just try to do anything!" tends to boil down to "Once one player finds a cool tactic, everyone else just copies him". I rather like the fact that 2 fighters in 3e can have totally different fighting styles based on their choices of feats and skills. I don't think I could go back to a game where everyone is just "a fighter", exactly the same as every other fighter. It is easier to ignore rules than to add them. I have no problem allowing for cool stunts in 3e, and often grant a bonus if something is dramatically appropriate and fits the character concept. The strong rules framework is there to provide support for when I don't want to handwave it. It's a platform, not a cage. [/QUOTE]
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