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<blockquote data-quote="El Mahdi" data-source="post: 5605996" data-attributes="member: 59506"><p>I think an aspect of sound that's being ignored, and that Umbran hit on though didn't specifically label it, is the <em>frequency</em> of sound. The brain differentiates sound based on volume <em>and</em> frequency - with both being equally important (neither dominant).</p><p> </p><p>In general and only taking into account volume (dB), the science that's been presented in this thread is spot on - but it's not the whole story.</p><p> </p><p>For the most part, it takes a certain range of volume increase over ambient before a new sound is detected - but only if they are basically the same frequency. If your ambient noise is at 50db, but it's mostly in the middle frequency range, and there's suddenly a very high pitched sound - it does not have to exceed 50db to be noticed.</p><p> </p><p>I don't know the science for this but it seems to me that the larger the difference in frequency, the lower the db threshold necessary for detection. Though a <em>really</em> loud sound can still drown out any new sound - so there's a threshold there also (like if you're standing next to a running jet engine - it doesn't really matter what frequency or volume the new sound is).</p><p> </p><p> </p><p></p><p>Although not scientific, some personal examples are:</p><ul> <li data-xf-list-type="ul">With older "tube" tv's I can hear the very high pitch of the tube when the tv is turned on - even in a fairly noisy and crowded room. The sound itself is not very loud (low db), but very noticeable to me because of the high pitch (frequency).</li> <li data-xf-list-type="ul">In a quiet house with consistent ambient noise (such as a central air system), I can oft times hear someone come up behind me due to changes in the ambient noise (pitch and volume), and not due to them actually making a discernible noise themself (the pitch and volume of the ambient noise shifts due to their position, kind of like varying the length of a resonating tube).</li> </ul><p>Now, how to model that is another story. But modeling a mechanic with only db as the contributory factor creates an unrealistic mechanic (if realism is what you're shooting for).</p></blockquote><p></p>
[QUOTE="El Mahdi, post: 5605996, member: 59506"] I think an aspect of sound that's being ignored, and that Umbran hit on though didn't specifically label it, is the [I]frequency[/I] of sound. The brain differentiates sound based on volume [I]and[/I] frequency - with both being equally important (neither dominant). In general and only taking into account volume (dB), the science that's been presented in this thread is spot on - but it's not the whole story. For the most part, it takes a certain range of volume increase over ambient before a new sound is detected - but only if they are basically the same frequency. If your ambient noise is at 50db, but it's mostly in the middle frequency range, and there's suddenly a very high pitched sound - it does not have to exceed 50db to be noticed. I don't know the science for this but it seems to me that the larger the difference in frequency, the lower the db threshold necessary for detection. Though a [I]really[/I] loud sound can still drown out any new sound - so there's a threshold there also (like if you're standing next to a running jet engine - it doesn't really matter what frequency or volume the new sound is). Although not scientific, some personal examples are: [LIST] [*]With older "tube" tv's I can hear the very high pitch of the tube when the tv is turned on - even in a fairly noisy and crowded room. The sound itself is not very loud (low db), but very noticeable to me because of the high pitch (frequency). [*]In a quiet house with consistent ambient noise (such as a central air system), I can oft times hear someone come up behind me due to changes in the ambient noise (pitch and volume), and not due to them actually making a discernible noise themself (the pitch and volume of the ambient noise shifts due to their position, kind of like varying the length of a resonating tube). [/LIST]Now, how to model that is another story. But modeling a mechanic with only db as the contributory factor creates an unrealistic mechanic (if realism is what you're shooting for). [/QUOTE]
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