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How real is your fantasy?
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<blockquote data-quote="Jürgen Hubert" data-source="post: 1652423" data-attributes="member: 7177"><p><strong><em>Does the population in your fantasy world reflect Real World populations of a comparable era?</em></strong></p><p></p><p>Well, I try - <a href="http://juergen.the-huberts.net/dnd/urbis/index.html" target="_blank">Urbis</a> is strongly inspired by the Industrial Age, and as a result the more advanced regions are getting crowded. Still, there had to be quite a few remaining wilderness areas where all those D&D monsters could live that don't fit into an urban environment... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p><strong><em>Does the technology (magical or scientific) match Real World methods and discovery?</em></strong></p><p></p><p>Well, something like Scientific Thought is slowly emerging, and many academics are trying to understand the world rationally. Still, rationality is mixed with at least as much silliness as in our own 19th century...</p><p></p><p>In general, magic has displaced technology, since it can do most things better and cheaper (especially with some novel procedures I came up with that allow for industrial-scale spellcasting...) - and quite a few things that technology can't (like turning invisible or teleporting to other planets, for example).</p><p></p><p><strong><em>Do road systems, trade routes, shipping lanes, etc. match Real World logistics?</em></strong></p><p></p><p>I plan to, though I still have to do some developing on this. While teleportation can move small valuable things better, most bulk trade still goes by ship or rail...</p><p></p><p><strong><em>Do political systems and political borders match Real World equivalents?</em></strong></p><p></p><p>There are rather more city-states than in our world. This is intentional - after all, there's a reason the tagline for the setting is "A World of Cities"...</p><p></p><p>Most cities have rather large protectorates from which they can harvest resources. Each protectorate is rather centralized, with most business going on in the city itself.</p><p></p><p><strong><em>Does the geographic features of your world match Real World geographic features?</em></strong></p><p></p><p>I try to, though there are a few magically created oddities, and I have taken considerable liberty with the other planets in the same solar system...</p></blockquote><p></p>
[QUOTE="Jürgen Hubert, post: 1652423, member: 7177"] [b][i]Does the population in your fantasy world reflect Real World populations of a comparable era?[/i][/b] Well, I try - [URL=http://juergen.the-huberts.net/dnd/urbis/index.html]Urbis[/URL] is strongly inspired by the Industrial Age, and as a result the more advanced regions are getting crowded. Still, there had to be quite a few remaining wilderness areas where all those D&D monsters could live that don't fit into an urban environment... ;) [b][i]Does the technology (magical or scientific) match Real World methods and discovery?[/i][/b] Well, something like Scientific Thought is slowly emerging, and many academics are trying to understand the world rationally. Still, rationality is mixed with at least as much silliness as in our own 19th century... In general, magic has displaced technology, since it can do most things better and cheaper (especially with some novel procedures I came up with that allow for industrial-scale spellcasting...) - and quite a few things that technology can't (like turning invisible or teleporting to other planets, for example). [b][i]Do road systems, trade routes, shipping lanes, etc. match Real World logistics?[/i][/b] I plan to, though I still have to do some developing on this. While teleportation can move small valuable things better, most bulk trade still goes by ship or rail... [b][i]Do political systems and political borders match Real World equivalents?[/i][/b] There are rather more city-states than in our world. This is intentional - after all, there's a reason the tagline for the setting is "A World of Cities"... Most cities have rather large protectorates from which they can harvest resources. Each protectorate is rather centralized, with most business going on in the city itself. [b][i]Does the geographic features of your world match Real World geographic features?[/i][/b] I try to, though there are a few magically created oddities, and I have taken considerable liberty with the other planets in the same solar system... [/QUOTE]
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