Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
How real is your fantasy?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Helspar" data-source="post: 1652824" data-attributes="member: 4849"><p>Making a realistic world to role play in I find makes the story more believable. Suspending the players disbelief is key to immersion within the game and, I find, a better roleplaying experience. I mean my world don't typically have purple trees, random gravity, or a green sky, but if they did then there has to be a reason for it.</p><p></p><p>In the case of having say three moons, how do they affect the world? One could work in various socio-religious-political factors, not to mention enviornmental factors - in this case how does the tide work? Or does it ever get really dark at night? While such things might seem extraneous to gameplay for the most part if you're the DM and it does become an issue you better have something for it, otherwise the players once again find it hard to "suspend their disbelief". Just like any good fantasy novel, the world has to be realistic in its own context. (Hauls out the Tolkien card) The realm of Middle Earth is a good example - while it is high fantasy, its easy to believe that the wold could work that way - in fact Tolkien creates a world with its own creation theory - a little much work for most aspiring DMs, but you get the point.</p><p></p><p>Lastly having a world that sticks to reality closely makes your job as a DM that much easier because certain assumptions can be made on both sides as to how things work so you can concentrate on painting the fantasy picture where its required.</p></blockquote><p></p>
[QUOTE="Helspar, post: 1652824, member: 4849"] Making a realistic world to role play in I find makes the story more believable. Suspending the players disbelief is key to immersion within the game and, I find, a better roleplaying experience. I mean my world don't typically have purple trees, random gravity, or a green sky, but if they did then there has to be a reason for it. In the case of having say three moons, how do they affect the world? One could work in various socio-religious-political factors, not to mention enviornmental factors - in this case how does the tide work? Or does it ever get really dark at night? While such things might seem extraneous to gameplay for the most part if you're the DM and it does become an issue you better have something for it, otherwise the players once again find it hard to "suspend their disbelief". Just like any good fantasy novel, the world has to be realistic in its own context. (Hauls out the Tolkien card) The realm of Middle Earth is a good example - while it is high fantasy, its easy to believe that the wold could work that way - in fact Tolkien creates a world with its own creation theory - a little much work for most aspiring DMs, but you get the point. Lastly having a world that sticks to reality closely makes your job as a DM that much easier because certain assumptions can be made on both sides as to how things work so you can concentrate on painting the fantasy picture where its required. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How real is your fantasy?
Top