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How Relevant is Gencon (or Any Con)?
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<blockquote data-quote="MGibster" data-source="post: 8690706" data-attributes="member: 4534"><p>Obviously Gencon is still immensly popular. Even with the threat of plague looming over the horizon, hordes of gamers are willing to descend upon it for a few days of gaming. Gencon was a place where you could go and interact with people in the industry, get a look at new products from both large and smaller publishers, buy things from vendors that aren't available in your area, do a little gaming, and of course there all panels. But it's not 1990 any more. Thanks to the internet, this very site for example, I don't have to go to Gencon for any of that. I don't need to go to Gencon to hear about the latest in gaming news, to find vendors selling stuff I can't find in my area, or even to hear about games from smaller publishers. </p><p></p><p>How relevant are large cons to do business for game companies? And will they remain relevant?</p></blockquote><p></p>
[QUOTE="MGibster, post: 8690706, member: 4534"] Obviously Gencon is still immensly popular. Even with the threat of plague looming over the horizon, hordes of gamers are willing to descend upon it for a few days of gaming. Gencon was a place where you could go and interact with people in the industry, get a look at new products from both large and smaller publishers, buy things from vendors that aren't available in your area, do a little gaming, and of course there all panels. But it's not 1990 any more. Thanks to the internet, this very site for example, I don't have to go to Gencon for any of that. I don't need to go to Gencon to hear about the latest in gaming news, to find vendors selling stuff I can't find in my area, or even to hear about games from smaller publishers. How relevant are large cons to do business for game companies? And will they remain relevant? [/QUOTE]
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