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How RPGs nearly killed my creativity (and how I got it back)
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<blockquote data-quote="The_Gneech" data-source="post: 1935637" data-attributes="member: 6779"><p>What's weird is that when I started my 3.5 game, I decided I was gonna go for "as much pre-written as possible" in order to avoid having to spend hours and hours preparing each game session. <em>Dungeon</em> adventures for me all the way, baby!</p><p></p><p>And then ... I get a neat idea for a scenario ... and I'm back at the #&$*@ computer creating my own again.</p><p></p><p>I am essentially writing (and running) my own version of <em>Return to the Temple of Elemental Evil</em>, set in a version of Bissel that vaguely resembles the Living Greyhawk one.</p><p></p><p>*cries*</p><p></p><p>Why couldn't I just use the perfectly good version already written by Monte Cook? Why couldn't I just use the Living Greyhawk stuff instead of drawing my own maps and adding all kinds of personal touches? Why did I spend all that time coming up with interesting NPCs and subplots for the characters to get involved with at the Guild of the Arcane Path, instead of just sticking to the dungeon?</p><p></p><p>Why do I do this to myself? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p><p></p><p> -The Gneech, slave to the campaign</p></blockquote><p></p>
[QUOTE="The_Gneech, post: 1935637, member: 6779"] What's weird is that when I started my 3.5 game, I decided I was gonna go for "as much pre-written as possible" in order to avoid having to spend hours and hours preparing each game session. [i]Dungeon[/i] adventures for me all the way, baby! And then ... I get a neat idea for a scenario ... and I'm back at the #&$*@ computer creating my own again. I am essentially writing (and running) my own version of [i]Return to the Temple of Elemental Evil[/i], set in a version of Bissel that vaguely resembles the Living Greyhawk one. *cries* Why couldn't I just use the perfectly good version already written by Monte Cook? Why couldn't I just use the Living Greyhawk stuff instead of drawing my own maps and adding all kinds of personal touches? Why did I spend all that time coming up with interesting NPCs and subplots for the characters to get involved with at the Guild of the Arcane Path, instead of just sticking to the dungeon? Why do I do this to myself? :confused: -The Gneech, slave to the campaign [/QUOTE]
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