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How rules lite do you like your pbp?
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<blockquote data-quote="Voadam" data-source="post: 2901652" data-attributes="member: 2209"><p>I'm up for narrative D&D, one ongoing pbp game we agreed to switch to all narrative with only the character sheets having mechanics. Nothing in the IC thread mentions a single game mechanic number or rule. Unfortunately that game seems to be stalled.</p><p></p><p>I'm fine with DMs adjudicating on the fly and narratively.</p><p></p><p>As a DM myself I'm not quite up to abandoning dice in combat myself or taking the plunge and basing everything off of player's narrative descriptions. I find myself making references to move actions and provoking attacks of opportunity. However arguing and debating rules is one of my least favorite things in rpgs.</p><p></p><p>Having lots of non core material is fine for narrative, my character in the narrative game is an exalted AU race giant with the giant racial level, and I don't expect any more issues than if he was a dwarf monk out of the srd.</p><p></p><p>Most rules are in the srd. Classes, feats, spells, and monsters out of other source materials just provide other character and DM options, they don't make narratively running a D&D game more difficult IMO.</p><p></p><p>Btw I would love to play in a ptolus game. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Voadam, post: 2901652, member: 2209"] I'm up for narrative D&D, one ongoing pbp game we agreed to switch to all narrative with only the character sheets having mechanics. Nothing in the IC thread mentions a single game mechanic number or rule. Unfortunately that game seems to be stalled. I'm fine with DMs adjudicating on the fly and narratively. As a DM myself I'm not quite up to abandoning dice in combat myself or taking the plunge and basing everything off of player's narrative descriptions. I find myself making references to move actions and provoking attacks of opportunity. However arguing and debating rules is one of my least favorite things in rpgs. Having lots of non core material is fine for narrative, my character in the narrative game is an exalted AU race giant with the giant racial level, and I don't expect any more issues than if he was a dwarf monk out of the srd. Most rules are in the srd. Classes, feats, spells, and monsters out of other source materials just provide other character and DM options, they don't make narratively running a D&D game more difficult IMO. Btw I would love to play in a ptolus game. ;) [/QUOTE]
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