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How secure is a Magnificent Mansion?
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<blockquote data-quote="htetickrt" data-source="post: 1679650" data-attributes="member: 16534"><p>Thanks for the ideas!</p><p></p><p></p><p></p><p>I plan on letting them have some benefit, but it's one of the spells the 17th level sorcerer knows, and she's saved up 7 slots capable of casting it, so I'm worried it could be overused.</p><p></p><p></p><p></p><p>I like the warning idea. I might make it harder to spot, but the sorcerer is in the 30's with spellcrft and the ranger has a spot in the 30's as well, so I doubt they'd miss it regardless of which roll I required. Seems fair, though.</p><p></p><p>As for teleporting away, that brings up a question I have: Can the BBEG scry inside of the mansion? Can she only to so using certain spells?</p><p></p><p>To Saeviomagy: Unfortunately, leaving is not possible here, as the adventure dictates that the BBEG stay put while she develops her spell in a set location. Time <em>is</em> of the essence, but unfortunately there is no way for the players to know how much, short of their capturing one of the few non-undead enemies around, or my telling them out of character, which I'd like to avoid.</p><p></p><p></p><p></p><p>I like the Nightmare idea; didn't think of that. Observation is difficult given that most of the castle is now deceased.</p><p></p><p>The dimensional anchor idea brings up a second question: Does entering the mansion count as planar travel? Because they are in a forbiddance, which would clarify matters substantially.</p></blockquote><p></p>
[QUOTE="htetickrt, post: 1679650, member: 16534"] Thanks for the ideas! I plan on letting them have some benefit, but it's one of the spells the 17th level sorcerer knows, and she's saved up 7 slots capable of casting it, so I'm worried it could be overused. I like the warning idea. I might make it harder to spot, but the sorcerer is in the 30's with spellcrft and the ranger has a spot in the 30's as well, so I doubt they'd miss it regardless of which roll I required. Seems fair, though. As for teleporting away, that brings up a question I have: Can the BBEG scry inside of the mansion? Can she only to so using certain spells? To Saeviomagy: Unfortunately, leaving is not possible here, as the adventure dictates that the BBEG stay put while she develops her spell in a set location. Time [I]is[/I] of the essence, but unfortunately there is no way for the players to know how much, short of their capturing one of the few non-undead enemies around, or my telling them out of character, which I'd like to avoid. I like the Nightmare idea; didn't think of that. Observation is difficult given that most of the castle is now deceased. The dimensional anchor idea brings up a second question: Does entering the mansion count as planar travel? Because they are in a forbiddance, which would clarify matters substantially. [/QUOTE]
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