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How secure is a Magnificent Mansion?
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<blockquote data-quote="Herpes Cineplex" data-source="post: 1679842" data-attributes="member: 16936"><p>Overused in what way? Making an individual mansion for each party member? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Magnificent Mansion never struck me as the kind of spell you cast more than once a day anyway. It's kind of cool that the sorceror opted to make it one of her known spells, considering the other options she had at that level.</p><p></p><p></p><p></p><p>I don't think there's an official rule for this. Me, I'd say that yes, the BBEG can scry inside the mansion, because Scry doesn't care what plane or dimension or extra-/non-dimensional space you might be in. However, since the spell description says that there is only a single entrance on the plane from which the spell was cast and that the extradimensional space the mansion exists in can only be entered through its special portal, I wouldn't let anyone teleport into it. Or out of it, if it came to that; you come in through the portal, you leave through the portal, no other options.</p><p></p><p></p><p></p><p>Personally, I don't think it does (the wording of forbiddance doesn't make me believe it has any effect on travel-types other than the ones it specifically names, and the wording of the mansion spell doesn't make me think it's akin to any of the forbidden types). It's your call, though; you could certainly say that it's blocked by forbiddance and thereby prevent the sorceror from ever casting it.</p><p></p><p></p><p>But if this were my game and my problem, I'd likely go with Saeviomagy's suggestion: rather than look for a way to make the mansion less cool and less useful, I'd look for ways to make the BBEGs respond more cannily to a bunch of marauding adventurers who hole up in a mansion whenever they need rest. Tricks like sending out minions who can detect magic to find the portal so I can set up traps and ambushes around it (or having an umber hulk dig a wide, deep pit below the portal so they step out and start falling right away), trying late-night greater dispelling/ambush attacks, and so on are a good start.</p><p></p><p>I'd also start using the BBEG's time better. Every time the party holes up for eight to twelve hours to rest and recuperate, that's eight to twelve hours the bad guys can use to find out what just happened, get organized, get reinforcements, lay down nastier traps, pass out useful scrolls to minions, get all the lieutenants briefed on what the party can do and what their usual tactics are, etc.; so every time they take a rest after a difficult battle, it's free license to make the NEXT battle even MORE difficult, because they're basically giving the bad guys the chance to prepare for it.</p><p></p><p>I might also try to find some way of getting the time limit across to them, by either planting a letter or some notes for them to find that will give them an idea about just how close the BBEG's evil scheme is to completion. (And if I'm disappointed by how they're turtling up and feeling mean about it, I'd make the deadline <em>tomorrow</em> to encourage them to drive straight through to the end.)</p><p></p><p>I might also be tempted to have some other group eat their lunch; if there are any other forces hostile to the BBEG out there, I might have <em>them</em> do some of the things the party wanted to do, and thereby claim the rewards and the XP. Kind of a "You snooze, you lose" thing. But only if that other hostile force is also hostile to the PCs, of course; anything that makes their slothful, overcautious "one fight a day" approach a liability is fine by me.</p><p></p><p>--</p><p>i see no reason why they can't be both safe <em>and</em> sorry</p><p>ryan</p></blockquote><p></p>
[QUOTE="Herpes Cineplex, post: 1679842, member: 16936"] Overused in what way? Making an individual mansion for each party member? ;) Magnificent Mansion never struck me as the kind of spell you cast more than once a day anyway. It's kind of cool that the sorceror opted to make it one of her known spells, considering the other options she had at that level. I don't think there's an official rule for this. Me, I'd say that yes, the BBEG can scry inside the mansion, because Scry doesn't care what plane or dimension or extra-/non-dimensional space you might be in. However, since the spell description says that there is only a single entrance on the plane from which the spell was cast and that the extradimensional space the mansion exists in can only be entered through its special portal, I wouldn't let anyone teleport into it. Or out of it, if it came to that; you come in through the portal, you leave through the portal, no other options. Personally, I don't think it does (the wording of forbiddance doesn't make me believe it has any effect on travel-types other than the ones it specifically names, and the wording of the mansion spell doesn't make me think it's akin to any of the forbidden types). It's your call, though; you could certainly say that it's blocked by forbiddance and thereby prevent the sorceror from ever casting it. But if this were my game and my problem, I'd likely go with Saeviomagy's suggestion: rather than look for a way to make the mansion less cool and less useful, I'd look for ways to make the BBEGs respond more cannily to a bunch of marauding adventurers who hole up in a mansion whenever they need rest. Tricks like sending out minions who can detect magic to find the portal so I can set up traps and ambushes around it (or having an umber hulk dig a wide, deep pit below the portal so they step out and start falling right away), trying late-night greater dispelling/ambush attacks, and so on are a good start. I'd also start using the BBEG's time better. Every time the party holes up for eight to twelve hours to rest and recuperate, that's eight to twelve hours the bad guys can use to find out what just happened, get organized, get reinforcements, lay down nastier traps, pass out useful scrolls to minions, get all the lieutenants briefed on what the party can do and what their usual tactics are, etc.; so every time they take a rest after a difficult battle, it's free license to make the NEXT battle even MORE difficult, because they're basically giving the bad guys the chance to prepare for it. I might also try to find some way of getting the time limit across to them, by either planting a letter or some notes for them to find that will give them an idea about just how close the BBEG's evil scheme is to completion. (And if I'm disappointed by how they're turtling up and feeling mean about it, I'd make the deadline [i]tomorrow[/i] to encourage them to drive straight through to the end.) I might also be tempted to have some other group eat their lunch; if there are any other forces hostile to the BBEG out there, I might have [i]them[/i] do some of the things the party wanted to do, and thereby claim the rewards and the XP. Kind of a "You snooze, you lose" thing. But only if that other hostile force is also hostile to the PCs, of course; anything that makes their slothful, overcautious "one fight a day" approach a liability is fine by me. -- i see no reason why they can't be both safe [i]and[/i] sorry ryan [/QUOTE]
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