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How secure is a Magnificent Mansion?
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<blockquote data-quote="htetickrt" data-source="post: 1680944" data-attributes="member: 16534"><p>Wow, great responses! Rather than quote them individually, I'll try to address the major points.</p><p></p><p>Strategy: Having the various BBEGs left prepare surprises upon exiting is certainly clever, but their resources are diminished at the moment. For one thing, the group's snuck up to the highest level in the castle and preceeded to eliminate nearly all the fodder in the place, along with about a third of the top people. For another, they just sent the password to the forbiddance (3E rules, so no entering w/o it) to the huge army outside the castle, and so those enemies left will be dealing with said army within the hour. At the moment the party and the army have a vague alliance which will be broken if the army wins, but this doesn't help the castle's residents. I'm not trying to find a way to kill the party, just a way for its enemies to act appropriately given the circumstances. It's not feasible for the enemy to run, and their strategic task is to hold off the party from entering a new area. Almost all of them left are either fanatically loyal to the overall BBEG, or controlled undead. This brings us to</p><p></p><p>Rules: Almost all of the solutions offered require that the enemy leaders know that the party has used the mansion rather than simply teleporting away, which means either someone was watching as it was cast, or they can scry for the group inside the mansion, or they have people free to comb the inside of the castle for magic. So, I guess my remaining questions are:</p><p></p><p>1) Can they scry (3.0) inside the MMM?</p><p>2) Can an extradimensional space be opened and accessed within a forbiddance? Relatedly, can bags of holding be used within one?</p></blockquote><p></p>
[QUOTE="htetickrt, post: 1680944, member: 16534"] Wow, great responses! Rather than quote them individually, I'll try to address the major points. Strategy: Having the various BBEGs left prepare surprises upon exiting is certainly clever, but their resources are diminished at the moment. For one thing, the group's snuck up to the highest level in the castle and preceeded to eliminate nearly all the fodder in the place, along with about a third of the top people. For another, they just sent the password to the forbiddance (3E rules, so no entering w/o it) to the huge army outside the castle, and so those enemies left will be dealing with said army within the hour. At the moment the party and the army have a vague alliance which will be broken if the army wins, but this doesn't help the castle's residents. I'm not trying to find a way to kill the party, just a way for its enemies to act appropriately given the circumstances. It's not feasible for the enemy to run, and their strategic task is to hold off the party from entering a new area. Almost all of them left are either fanatically loyal to the overall BBEG, or controlled undead. This brings us to Rules: Almost all of the solutions offered require that the enemy leaders know that the party has used the mansion rather than simply teleporting away, which means either someone was watching as it was cast, or they can scry for the group inside the mansion, or they have people free to comb the inside of the castle for magic. So, I guess my remaining questions are: 1) Can they scry (3.0) inside the MMM? 2) Can an extradimensional space be opened and accessed within a forbiddance? Relatedly, can bags of holding be used within one? [/QUOTE]
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