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<blockquote data-quote="Theory of Games" data-source="post: 9392240" data-attributes="member: 7042201"><p>From the moment the session begins, everyone's 100% in-character and we stay that way. If someone has a question or comment, they must raise their hand to signal out-of-character behavior. If a player drops out of character without raising their hand first, they will be politely asked to leave the session.</p><p></p><p>JK but I might try that one session just to see if it flies <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f923.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":ROFLMAO:" title="ROFL :ROFLMAO:" data-smilie="18"data-shortname=":ROFLMAO:" /></p><p></p><p>When I started, we played AD&D1e and we played it like we were at some kinda regional chess tournament. It was SERIOUS. Players would get roasted and browbeat for not making optimal decisions because a TPK could've happened. And it wasn't a personal attack. It was more like a group "after-action report".</p><p></p><p><img src="https://y.yarn.co/1bf6e657-c22c-4c12-a625-ae9982f82038_text.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Now? 5e's a clown show where PC death is highly improbable. Go read the stories online: players trying desperately to delete their PCs (because after the first combat, the players found they didn't like the race + Class combination) but 5e plot-armor is invincible. Or there's games like Dungeon Crawl Classics: "Yeah, we're gonna give you a team of Darwin Award hopefuls to run through this meat-grinder dungeon. ReadySetGo!" It's comedy hour and that's fine. </p><p></p><p>But it's really really changed my mindset as a GM. In my youth, I was running adventures and hoping the players (1) didn't expose my lack of experience and (2) were having fun. Now? TBH I'm actively attempting to kill their PCs. I love saying "<em>Uh oh:</em> you need to make this save or Reynardius the Magnificent is CHUM. No healing, Resurrection only."</p><p></p><p><img src="https://i.pinimg.com/originals/1f/10/12/1f1012d1dd3695865a4072ef00c97aa2.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p></p>
[QUOTE="Theory of Games, post: 9392240, member: 7042201"] From the moment the session begins, everyone's 100% in-character and we stay that way. If someone has a question or comment, they must raise their hand to signal out-of-character behavior. If a player drops out of character without raising their hand first, they will be politely asked to leave the session. JK but I might try that one session just to see if it flies :ROFLMAO: When I started, we played AD&D1e and we played it like we were at some kinda regional chess tournament. It was SERIOUS. Players would get roasted and browbeat for not making optimal decisions because a TPK could've happened. And it wasn't a personal attack. It was more like a group "after-action report". [IMG]https://y.yarn.co/1bf6e657-c22c-4c12-a625-ae9982f82038_text.gif[/IMG] Now? 5e's a clown show where PC death is highly improbable. Go read the stories online: players trying desperately to delete their PCs (because after the first combat, the players found they didn't like the race + Class combination) but 5e plot-armor is invincible. Or there's games like Dungeon Crawl Classics: "Yeah, we're gonna give you a team of Darwin Award hopefuls to run through this meat-grinder dungeon. ReadySetGo!" It's comedy hour and that's fine. But it's really really changed my mindset as a GM. In my youth, I was running adventures and hoping the players (1) didn't expose my lack of experience and (2) were having fun. Now? TBH I'm actively attempting to kill their PCs. I love saying "[I]Uh oh:[/I] you need to make this save or Reynardius the Magnificent is CHUM. No healing, Resurrection only." [IMG]https://i.pinimg.com/originals/1f/10/12/1f1012d1dd3695865a4072ef00c97aa2.gif[/IMG] [/QUOTE]
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