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<blockquote data-quote="Imaculata" data-source="post: 7582742" data-attributes="member: 6801286"><p>My campaigns always include a great deal of humor. We have our moments of suspense, romance and drama. But there is always room to laugh as well. My players aren't in-character 100% of the time, and there's plenty of room for OC-jokes and remarks at the table. </p><p></p><p>But then there are the epic moments as well. The moments where one of the players comes up with an amazing speech, or does something incredibly cool. The clutch moments where a big battle has the players clinging onto the ropes and barely coming out alive.</p><p></p><p>We have sessions where no dice are rolled at all; nothing but roleplaying and exploration. And then we have 2 or 3 consequetive sessions with just a dungeon crawl or one massive battle. I try to mix it up a lot. I don't want to exhaust my players with nothing but combat, so I throw in plenty of room for social encounters and exploration. Yet I know plenty of players in my group really like the strategic elements of the game too, so I try to also have plenty of that in my campaign.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 7582742, member: 6801286"] My campaigns always include a great deal of humor. We have our moments of suspense, romance and drama. But there is always room to laugh as well. My players aren't in-character 100% of the time, and there's plenty of room for OC-jokes and remarks at the table. But then there are the epic moments as well. The moments where one of the players comes up with an amazing speech, or does something incredibly cool. The clutch moments where a big battle has the players clinging onto the ropes and barely coming out alive. We have sessions where no dice are rolled at all; nothing but roleplaying and exploration. And then we have 2 or 3 consequetive sessions with just a dungeon crawl or one massive battle. I try to mix it up a lot. I don't want to exhaust my players with nothing but combat, so I throw in plenty of room for social encounters and exploration. Yet I know plenty of players in my group really like the strategic elements of the game too, so I try to also have plenty of that in my campaign. [/QUOTE]
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