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How set-in-stone is your campain?
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<blockquote data-quote="roytheodd" data-source="post: 409099" data-attributes="member: 1508"><p>I try to come up with a world and a story arc, then I allow players to create PCs, then I try to make it all revolve around them somehow during gameplay. It's the kind of thing that I devote a lot of downtime to (you know, I think about it while I'm on the bus and stuff). Keeping the story about the PCs is one of the best ways to make the game fun and to encourage roleplaying, but it's also somewhat difficult because you're not creating adventures in a void anymore.</p></blockquote><p></p>
[QUOTE="roytheodd, post: 409099, member: 1508"] I try to come up with a world and a story arc, then I allow players to create PCs, then I try to make it all revolve around them somehow during gameplay. It's the kind of thing that I devote a lot of downtime to (you know, I think about it while I'm on the bus and stuff). Keeping the story about the PCs is one of the best ways to make the game fun and to encourage roleplaying, but it's also somewhat difficult because you're not creating adventures in a void anymore. [/QUOTE]
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