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How severe would you rule the damage done?
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<blockquote data-quote="StreamOfTheSky" data-source="post: 4585443" data-attributes="member: 35909"><p>Are there existing examples of normal physical trauma dealing ability drain in the game already? I can't think of any, and it seems odd.</p><p></p><p></p><p></p><p>I don't like making PCs pay for RPing, but he readily admitted it wasn't the smartest thing to do. And before I even talked about finding a caster to help him, he had already looked up the price for a level 7 spell and was ok with paying it. And it's a far cry from the expense of a raise dead spell or similar. Really, he got pretty into the whole scene in general. After doing that, he kept demanding the main NPC to just execute him already (using the mind link). I had the NPC reply, "Being too hasty is what left you like that, don't you ever learn?" and tried to RP with the other players, but he just wouldn't shut up about it. Finally, I just had the NPC kick him in the head to knock him out. It was weird, the player was both very happy about how he got to "flesh out his character" but at the same time at one point exclaimed, "Wow, Artemis [his character] is psychotic!" I guess he surprised himself.</p><p></p><p></p><p></p><p>I usually am pretty lenient in allowing things that shouldn't be possible by RAW.</p><p></p><p></p><p></p><p>Granted, but I just don't really like the idea of all injuries going on the same hp system and being easily cured. I realize 3E doesn't support that so well, and I'd never want things like called shots in combat. But this was not combat, and was a pretty major injury. Also, I don't think what happened should necessarily leave someone automatically dying.</p><p></p><p></p><p></p><p>That's why I warned about people reading about the scenario. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> </p><p></p><p>Small rant of a reply</p><p>[sblock]I understand. And I do enjoy a typical good-guy game where such graphic things don't get depicted. But the current game is an evil party, mostly religious-based for its motivations, the ultimate goal being complete deicide (except for the one they follow; and half the party may very well turn on said god before then because they don't want any gods) and destruction of existence...so it can be redone, better. Suffice to say, it's a dark game. They've taken joy in murdering innocents, and will undoubtedly do raping and torturing of their own with time. Being evil, they also don't have much to hold them together as allies, so I'm presenting the main opposition as fiercely dogmatic as possible. I also want to put them through hardship and difficulties, to kind of help bring them together, both out of need and (hopefully) eventually friendship. The ones doing this to them now are (hopefully still) good, and are only doing what is necessary to try and reverse what they've done -- getting them to renounce their god would have helped in that regard. None of the tortures went far enough to do long term or really serious damage. Being good guys, they don't really have the stomach for that. If the party ever gets captured by Vecna's followers, say... it would be significantly worse for them.</p><p></p><p>Far as the current party... two are utter religious fanatics of their deity, willing to do anything at all they think is his will, asking questions of if it's morally wrong being down-right blasphemous. One seeks ultimate power for himself and enjoys arson and watching people get burned alive. The last (jello-mouth) is a raving psycho who thinks all the gods are a blight on man and considers killing innocent people just fine...as long as you give them a proper execution. In terms of karma, they deserve everything they get. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />[/sblock]</p><p></p><p></p><p></p><p>[sblock]That's just a silly reason to me. Not all games are like that, and if the game is, it has nothing to do with your character choice. Also, D&D is quite gender-neutral. Surely there are gay enemies, psychotic drow women with strap-ons, and smelly burly ogres that see anything man-sized as "feminine" out there that would gladly defile a male PC. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />[/sblock]</p><p></p><p></p><p></p><p>Good baselines, I may end up doing that. Since they didn't even start the escape yet, I won't really need to figure out what spell is needed for at least another week and a half.</p><p></p><p></p><p></p><p>There really aren't many friendly faiths for the party, which makes it all the more fun. I could even see them trying to find a kindly old priest and try to get a free healing by using bluffs to make Artemis sound like sound kind of hero that fought off bandits or similar. The party really does seem to like lying, even when they don't have to.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 4585443, member: 35909"] Are there existing examples of normal physical trauma dealing ability drain in the game already? I can't think of any, and it seems odd. I don't like making PCs pay for RPing, but he readily admitted it wasn't the smartest thing to do. And before I even talked about finding a caster to help him, he had already looked up the price for a level 7 spell and was ok with paying it. And it's a far cry from the expense of a raise dead spell or similar. Really, he got pretty into the whole scene in general. After doing that, he kept demanding the main NPC to just execute him already (using the mind link). I had the NPC reply, "Being too hasty is what left you like that, don't you ever learn?" and tried to RP with the other players, but he just wouldn't shut up about it. Finally, I just had the NPC kick him in the head to knock him out. It was weird, the player was both very happy about how he got to "flesh out his character" but at the same time at one point exclaimed, "Wow, Artemis [his character] is psychotic!" I guess he surprised himself. I usually am pretty lenient in allowing things that shouldn't be possible by RAW. Granted, but I just don't really like the idea of all injuries going on the same hp system and being easily cured. I realize 3E doesn't support that so well, and I'd never want things like called shots in combat. But this was not combat, and was a pretty major injury. Also, I don't think what happened should necessarily leave someone automatically dying. That's why I warned about people reading about the scenario. :) Small rant of a reply [sblock]I understand. And I do enjoy a typical good-guy game where such graphic things don't get depicted. But the current game is an evil party, mostly religious-based for its motivations, the ultimate goal being complete deicide (except for the one they follow; and half the party may very well turn on said god before then because they don't want any gods) and destruction of existence...so it can be redone, better. Suffice to say, it's a dark game. They've taken joy in murdering innocents, and will undoubtedly do raping and torturing of their own with time. Being evil, they also don't have much to hold them together as allies, so I'm presenting the main opposition as fiercely dogmatic as possible. I also want to put them through hardship and difficulties, to kind of help bring them together, both out of need and (hopefully) eventually friendship. The ones doing this to them now are (hopefully still) good, and are only doing what is necessary to try and reverse what they've done -- getting them to renounce their god would have helped in that regard. None of the tortures went far enough to do long term or really serious damage. Being good guys, they don't really have the stomach for that. If the party ever gets captured by Vecna's followers, say... it would be significantly worse for them. Far as the current party... two are utter religious fanatics of their deity, willing to do anything at all they think is his will, asking questions of if it's morally wrong being down-right blasphemous. One seeks ultimate power for himself and enjoys arson and watching people get burned alive. The last (jello-mouth) is a raving psycho who thinks all the gods are a blight on man and considers killing innocent people just fine...as long as you give them a proper execution. In terms of karma, they deserve everything they get. :)[/sblock] [sblock]That's just a silly reason to me. Not all games are like that, and if the game is, it has nothing to do with your character choice. Also, D&D is quite gender-neutral. Surely there are gay enemies, psychotic drow women with strap-ons, and smelly burly ogres that see anything man-sized as "feminine" out there that would gladly defile a male PC. :p[/sblock] Good baselines, I may end up doing that. Since they didn't even start the escape yet, I won't really need to figure out what spell is needed for at least another week and a half. There really aren't many friendly faiths for the party, which makes it all the more fun. I could even see them trying to find a kindly old priest and try to get a free healing by using bluffs to make Artemis sound like sound kind of hero that fought off bandits or similar. The party really does seem to like lying, even when they don't have to. [/QUOTE]
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