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How should 4e handle monster spell-like abilities
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<blockquote data-quote="Kobold Avenger" data-source="post: 3682138" data-attributes="member: 779"><p>I actually like certain monsters having a bunch of spells to use, but much like any NPC non-spontaneous casters it's rather annoying keeping track of which spells they're going to be using in combat. And if there's one thing I really don't like about spell-like abilities is keeping track of which spells have how many uses per day.</p><p></p><p>Now I feel a that a method to handle spell-like abilities in a new edition of D&D would be to give monsters "rulings" spell lists much like cleric domains or specialized spell-caster lists. A monster could have the rulings: Fire, Illusion and Evil up to a certain level, and they be able to use spells from that list as spell-like abilities. They would either work with point costs of spells (which might be too much book-keeping) or be tiered in some way which all low level spells of a ruling can be used at will, and the others have per day uses or slots.</p><p></p><p>Out of a ruling a monster had, the statblock would actually emphasize which spells they are more likely to use if they happen to know all spells in a ruling up to a certain level, or maybe rulings work in which only certain spells are known, and the ones in the statblock are the spells that a typical monster of that type knows.</p></blockquote><p></p>
[QUOTE="Kobold Avenger, post: 3682138, member: 779"] I actually like certain monsters having a bunch of spells to use, but much like any NPC non-spontaneous casters it's rather annoying keeping track of which spells they're going to be using in combat. And if there's one thing I really don't like about spell-like abilities is keeping track of which spells have how many uses per day. Now I feel a that a method to handle spell-like abilities in a new edition of D&D would be to give monsters "rulings" spell lists much like cleric domains or specialized spell-caster lists. A monster could have the rulings: Fire, Illusion and Evil up to a certain level, and they be able to use spells from that list as spell-like abilities. They would either work with point costs of spells (which might be too much book-keeping) or be tiered in some way which all low level spells of a ruling can be used at will, and the others have per day uses or slots. Out of a ruling a monster had, the statblock would actually emphasize which spells they are more likely to use if they happen to know all spells in a ruling up to a certain level, or maybe rulings work in which only certain spells are known, and the ones in the statblock are the spells that a typical monster of that type knows. [/QUOTE]
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