Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How should 5E handle healing?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="UngeheuerLich" data-source="post: 5820392" data-attributes="member: 59057"><p>true healing should be in the hands of divine casters or those who have access to the healing skill.</p><p></p><p>Healing spells should mainly take some time and mainly be used out of combat.</p><p></p><p>There shouldbe a second wind however and there should be plenty of options to trigger it. Also there should be quite a few possibilities to grant temporary hp.</p><p></p><p>Necromancy spells though arcane should be able to grant healing, but in a twisted and gloomy way. And a lot higher in level than divine healing. So I voted no arcane true healing spells.</p><p></p><p>Healing surges are not mandatory, but second wind and healing surges could be combined.</p><p>The character sheet should have 4 conditions on the HP bar: healthy, bloodied (1/2 hp), injured (1/4 hp), unconsciuos.</p><p>Spells can restore hp equal to bloodied or injured value.</p><p>Poison can only affect bloodied targets (you remain bloodied if you are healed by a non divine spell, even if your hp rise above that level again). Injured targets have a wound that needs healing after the combat.</p><p></p><p>Or something like this.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 5820392, member: 59057"] true healing should be in the hands of divine casters or those who have access to the healing skill. Healing spells should mainly take some time and mainly be used out of combat. There shouldbe a second wind however and there should be plenty of options to trigger it. Also there should be quite a few possibilities to grant temporary hp. Necromancy spells though arcane should be able to grant healing, but in a twisted and gloomy way. And a lot higher in level than divine healing. So I voted no arcane true healing spells. Healing surges are not mandatory, but second wind and healing surges could be combined. The character sheet should have 4 conditions on the HP bar: healthy, bloodied (1/2 hp), injured (1/4 hp), unconsciuos. Spells can restore hp equal to bloodied or injured value. Poison can only affect bloodied targets (you remain bloodied if you are healed by a non divine spell, even if your hp rise above that level again). Injured targets have a wound that needs healing after the combat. Or something like this. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How should 5E handle healing?
Top