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How should 5E handle healing?
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<blockquote data-quote="steeldragons" data-source="post: 5821136" data-attributes="member: 92511"><p>WOW. I thought <span style="font-size: 15px">"Hit Points represent your ability to take hits."</span> Period. End of story.</p><p></p><p>Get hit, have a wound. Get hit again, have another wound. Might be serious/deep, might not...but it was..a "HIT"....which did damage against your "HIT points." Get hit for amazing/critical damage, you may very well die.</p><p></p><p>All of this "abstract" hit points are/count against your "vigor", your "ability to avoid or ignore damage", your "I'm hurt but, OH!, not really. I can go on"....is crap, imho.</p><p></p><p></p><p></p><p>Interesting. Not bad...but interesting.</p><p></p><p></p><p></p><p>THIS is a load of crap. No offense, RW, but I disagree with your proposed system/mechanic. Any class can do this, huh? </p><p></p><p></p><p></p><p>"When you"..."FIVE MINUTES!!!" Good gods, man..."Gain all of your hit p[oints...in FIVE MINUTES!!!" That doesn't strike you as ridiculous?</p><p></p><p></p><p></p><p>Blessed goddess...you already mentioned three things...at least, in that statement that make no sense to me!</p><p></p><p></p><p></p><p>RW, ya know I love ya, more than my luggage, but have your seen the complications of your ways? It's just "this and that" and THEN "that and this" and a minus here and a plus there...WHAT?! </p><p></p><p></p><p></p><p>Well, thank the gods we can make the "severely wounded condition" just a "wounded condition"....<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /><img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /><img src="http://www.enworld.org/forum/images/smilies/worried.png" class="smilie" loading="lazy" alt=":-S" title="Uhm :-S" data-shortname=":-S" /></p><p></p><p></p><p></p><p>For goddess sake, why couldn't you have just this in the first place?!?</p><p></p><p></p><p></p><p>Noooo. Low Fantasy D&D makes healing very sparce...there are not "long rituals" to heal wounds...in "low fantasy" D&D. Not any that I've ever read.</p><p></p><p></p><p></p><p>It doesn't? huh.</p><p></p><p></p><p><em>Imagine...if you can (and I know RW can, but I mean the rest of you)</em></p></blockquote><p></p>
[QUOTE="steeldragons, post: 5821136, member: 92511"] WOW. I thought [SIZE=4]"Hit Points represent your ability to take hits."[/SIZE] Period. End of story. Get hit, have a wound. Get hit again, have another wound. Might be serious/deep, might not...but it was..a "HIT"....which did damage against your "HIT points." Get hit for amazing/critical damage, you may very well die. All of this "abstract" hit points are/count against your "vigor", your "ability to avoid or ignore damage", your "I'm hurt but, OH!, not really. I can go on"....is crap, imho. Interesting. Not bad...but interesting. THIS is a load of crap. No offense, RW, but I disagree with your proposed system/mechanic. Any class can do this, huh? "When you"..."FIVE MINUTES!!!" Good gods, man..."Gain all of your hit p[oints...in FIVE MINUTES!!!" That doesn't strike you as ridiculous? Blessed goddess...you already mentioned three things...at least, in that statement that make no sense to me! RW, ya know I love ya, more than my luggage, but have your seen the complications of your ways? It's just "this and that" and THEN "that and this" and a minus here and a plus there...WHAT?! Well, thank the gods we can make the "severely wounded condition" just a "wounded condition"....:confused::erm::-S For goddess sake, why couldn't you have just this in the first place?!? Noooo. Low Fantasy D&D makes healing very sparce...there are not "long rituals" to heal wounds...in "low fantasy" D&D. Not any that I've ever read. It doesn't? huh. [I]Imagine...if you can (and I know RW can, but I mean the rest of you)[/I] [/QUOTE]
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