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General Tabletop Discussion
*Dungeons & Dragons
How should 5E handle healing?
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<blockquote data-quote="steeldragons" data-source="post: 5821266" data-attributes="member: 92511"><p>Ok. Yes, "action movie combat" is cool.</p><p></p><p>I would like "Comic book" combat better...with Thundercats acrobatics but with Dungeons & Dragons (the cartoon) power weapons...Masters of the Universe punchin' Skeletor in the face (er...skull) with the Sorceress' magic kickin' arse from her tower on Castle Greyskull...while G.I.Joe laser rifles their way into C.O.B.R.A.'s secret ultra-hidden lair (only to have Serpentor kick their butts back to boot camp)...while the Smurfs were sippin' tea (magic potion tea, of course) with the Mon-Chi-Chis and Snorks...And the X-Men, Tarzan, Thundarr the Barbarian and the Silverhawks have a square-dancin' hoe-down...with Ookla playin' the fiddle and Orko on harmonica.</p><p></p><p>...all at the same time.</p><p></p><p>The "game's <em>rules</em>" don't need to "<em>emulate</em>" any of that<em> for</em> me.</p><p></p><p>I have the "rules" that I need: the cleric comes over and casts "Cure Light Wounds"...or the mage comes over and applies an herbal salve....or the thief comes over and bandages the slice and/or makes a splint ffor the broken bone...or all of the above...however you want to flavor/describe/fluff it!</p><p></p><p><em>Without </em>x-teen different ways to heal people or account for damage or account for wounds...and vigor points and fortitude points and Strength but not really strength more like constitution but sorta temporary inspirational points...oh yeah, and HIT points...with what kinds of damage they have, they take from what kind of attack, but not this attack only that attack...this attack gets shrugged off by the "HEY!"...and that sortsa healing fixes which kindsa damage and which kindsa healing fixes THIS kind of damage but THAT damage is still floating around and...</p><p></p><p>Imaaaaaginaaaaation...that's wut I'm tawkin' about!</p><p>--SD</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5821266, member: 92511"] Ok. Yes, "action movie combat" is cool. I would like "Comic book" combat better...with Thundercats acrobatics but with Dungeons & Dragons (the cartoon) power weapons...Masters of the Universe punchin' Skeletor in the face (er...skull) with the Sorceress' magic kickin' arse from her tower on Castle Greyskull...while G.I.Joe laser rifles their way into C.O.B.R.A.'s secret ultra-hidden lair (only to have Serpentor kick their butts back to boot camp)...while the Smurfs were sippin' tea (magic potion tea, of course) with the Mon-Chi-Chis and Snorks...And the X-Men, Tarzan, Thundarr the Barbarian and the Silverhawks have a square-dancin' hoe-down...with Ookla playin' the fiddle and Orko on harmonica. ...all at the same time. The "game's [I]rules[/I]" don't need to "[I]emulate[/I]" any of that[I] for[/I] me. I have the "rules" that I need: the cleric comes over and casts "Cure Light Wounds"...or the mage comes over and applies an herbal salve....or the thief comes over and bandages the slice and/or makes a splint ffor the broken bone...or all of the above...however you want to flavor/describe/fluff it! [I]Without [/I]x-teen different ways to heal people or account for damage or account for wounds...and vigor points and fortitude points and Strength but not really strength more like constitution but sorta temporary inspirational points...oh yeah, and HIT points...with what kinds of damage they have, they take from what kind of attack, but not this attack only that attack...this attack gets shrugged off by the "HEY!"...and that sortsa healing fixes which kindsa damage and which kindsa healing fixes THIS kind of damage but THAT damage is still floating around and... Imaaaaaginaaaaation...that's wut I'm tawkin' about! --SD [/QUOTE]
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How should 5E handle healing?
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