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How should 5e handle rules problems?
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<blockquote data-quote="Lord Mhoram" data-source="post: 5831022" data-attributes="member: 4789"><p>My view of errata is split.</p><p></p><p>For myself I would have a really hard time caring less. I've almost never used errata in an tabletop RPG (aside from correcting a misprint or something).</p><p></p><p>I'm a table gamer - same group for 20 years pretty much (a couple of people moved in and out). I don't play at cons, I don't play in game shops, I don't do encounters. I play RPGs to hang out with friends. </p><p></p><p>I also am into rules mastery - I like to learn the rules so well I never need to look things up at a table- 3rd took me about a year, 4th somewhat less time. I don't like errata correcting things I've got down to instinct.</p><p></p><p>At the table I am the one who really knows the rules. Of our group of 5 right now, 3 people own the rule book of the game we play, 1 has a PDF (legal) and one lets everyone else at the game tell him how to advance mechanically with his character idea. Not one of them has posted in a game message board.. well I think one did about 3 times. They don't look stuff up online. A downloaded character builder that never updates is fine with them (given the game we play doesn't have a lot of rules material in later books). Not a one of them would look for an electronic character building that is online only or from a third part. And if the one on the game's website for sale, if it required constant updates would be something they wouldn't bother with.</p><p></p><p>A couple of use are major rules mavens, and understand a system well enough to make house rules that create a feel or tone of the game we want. Usually if we see a combo that is abuse we just say "You can't play that combo in my game" - the GM defines what is allowed.</p><p></p><p>That's me and my table.</p><p></p><p>As for the other side - I think having errata is fine. Put in a PDF, have in on the site. If you include it in the character building put an option in "I use/don't use errata" same with extra info in books - let the person choose which bits he can use (then preferable have that saved in a files that someone else with the rules can use if he plays in your game).</p><p></p><p>For support of organized play and Con play, I think the information should be other there - but I don't think it should be assumed to be used at every table.</p></blockquote><p></p>
[QUOTE="Lord Mhoram, post: 5831022, member: 4789"] My view of errata is split. For myself I would have a really hard time caring less. I've almost never used errata in an tabletop RPG (aside from correcting a misprint or something). I'm a table gamer - same group for 20 years pretty much (a couple of people moved in and out). I don't play at cons, I don't play in game shops, I don't do encounters. I play RPGs to hang out with friends. I also am into rules mastery - I like to learn the rules so well I never need to look things up at a table- 3rd took me about a year, 4th somewhat less time. I don't like errata correcting things I've got down to instinct. At the table I am the one who really knows the rules. Of our group of 5 right now, 3 people own the rule book of the game we play, 1 has a PDF (legal) and one lets everyone else at the game tell him how to advance mechanically with his character idea. Not one of them has posted in a game message board.. well I think one did about 3 times. They don't look stuff up online. A downloaded character builder that never updates is fine with them (given the game we play doesn't have a lot of rules material in later books). Not a one of them would look for an electronic character building that is online only or from a third part. And if the one on the game's website for sale, if it required constant updates would be something they wouldn't bother with. A couple of use are major rules mavens, and understand a system well enough to make house rules that create a feel or tone of the game we want. Usually if we see a combo that is abuse we just say "You can't play that combo in my game" - the GM defines what is allowed. That's me and my table. As for the other side - I think having errata is fine. Put in a PDF, have in on the site. If you include it in the character building put an option in "I use/don't use errata" same with extra info in books - let the person choose which bits he can use (then preferable have that saved in a files that someone else with the rules can use if he plays in your game). For support of organized play and Con play, I think the information should be other there - but I don't think it should be assumed to be used at every table. [/QUOTE]
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