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General Tabletop Discussion
*Dungeons & Dragons
How should 5e help create new/better DMs?
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<blockquote data-quote="timASW" data-source="post: 6120498" data-attributes="member: 6698787"><p>Not possible. </p><p></p><p>There is no perfect campaign or right way to game or DM. Theres only the right way for you and whoever you happen to play with. And no matter how you do it some people will love it, some will hate it, some will think its okay and some will just want to hang out with their friends on a saturday night and dont care if its a good game or not. </p><p></p><p></p><p>If your talking about storytelling aspects, getting people engaged etc, theres plenty of books on how to be a writer that could help. You should also go to some live storytelling events, your local library should have them listed, renfairs and shakespeare fests have them too. </p><p></p><p>Theres an art to engaging people in a story, how to tell it, how to act it, how to react to body language. Its not something that a D&D book should do IMO. Read the salesmans bible if you want to learn about it without watching really skilled story tellers. </p><p></p><p>But no matter what rule 1 is react to whatever they say with "why". </p><p></p><p>Why does your character think that?</p><p></p><p>Why does your group do that?</p><p></p><p>Why do you think thats the best thing to do? </p><p></p><p>Make them explain it, doing so will naturally force inter-party roleplay and create an organic flow to the group and the campaign as well as giving you excellent material for the future. </p><p></p><p>DMing is like storytelling, which is like sales, which means ask why, if why doesnt make sense ask how, and always remember WIFFM (whats in it for me. Make them tell you, and why they think that).</p></blockquote><p></p>
[QUOTE="timASW, post: 6120498, member: 6698787"] Not possible. There is no perfect campaign or right way to game or DM. Theres only the right way for you and whoever you happen to play with. And no matter how you do it some people will love it, some will hate it, some will think its okay and some will just want to hang out with their friends on a saturday night and dont care if its a good game or not. If your talking about storytelling aspects, getting people engaged etc, theres plenty of books on how to be a writer that could help. You should also go to some live storytelling events, your local library should have them listed, renfairs and shakespeare fests have them too. Theres an art to engaging people in a story, how to tell it, how to act it, how to react to body language. Its not something that a D&D book should do IMO. Read the salesmans bible if you want to learn about it without watching really skilled story tellers. But no matter what rule 1 is react to whatever they say with "why". Why does your character think that? Why does your group do that? Why do you think thats the best thing to do? Make them explain it, doing so will naturally force inter-party roleplay and create an organic flow to the group and the campaign as well as giving you excellent material for the future. DMing is like storytelling, which is like sales, which means ask why, if why doesnt make sense ask how, and always remember WIFFM (whats in it for me. Make them tell you, and why they think that). [/QUOTE]
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How should 5e help create new/better DMs?
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